Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2024-12-04 in all areas

  1. A while back i had the idea to let siege tower capture attack be determined by the garrisoned units and let it be the only unit capable of capturing walls. The arrow attack would become secondary to the capture ability, or maybe replaced with some stone dropping function.
    2 points
  2. Indeed, this game is far from being unfinished although there are many ideas and discussions of extending and further improving it. Frankly, the game works well and is fun to play (both SP or MP). So , I do support the proposal to rephrase that disclaimer from essentially saying: "this game is unfinished and will not completely work, has potentially bugs", etc. to something more positive like: "this game is a full featured early release that is constantly improved and extended by an active community. Many extensions are already available for download as mods, and there is even guidance material available how to adapt the game by yourself and therefore contribute to this community project." Plus I would really suggest renaming the next version from "0AD Alpha 0.0.27" to "0AD 1.0" (and no alpha). I do acknowledge this might be seen as a bit bold marketing but THIS GAME IS ALREADY AWESOME RIGHT NOW and will get even better! Sorry, I had a need to express my view .
    2 points
  3. The thing is, we have several competing ideas of what constitutes Alpha, Beta, Early Access, et al. And what exact milestones are necessary for each of those terms. i think for the longest time, the idea was that to come out of "alpha" to "beta" would require a working full-featured single player campaign and surely a multiplayer environment where we're no longer arguing over what constitutes cheating or not (the mods). Also, where the civ designs are rather solid and complete and the tech tree not in flux. Then with Beta, we can balance all of those things and fix anything that crops up. That's an older view of game development, but the industry has moved on to a more "perpetual development and balancing" environment, in an odd way meeting Wildfire Games where it's at with its development of 0 A.D. So, I'd advocate we get rid of the old view and embrace where the industry and gamer expectations are at today rather than how we wish they'd be or where they were 15 years ago. Having said that, I'd still like to tunnel down and get some things ready to go before officially boosting the game to Beta. I'd still like a single player campaign even if it's not full-featured and "complete," and I'd like to get the rest of the civs differentiated on the level of the Athenians, Romans, and Spartans are in Alpha 27. And lastly, we need to get the multiplayer community under control before we can legitimately go to Steam or wherever we can go after claiming we're in Beta or Early Access. So, I'd say let's make Alpha 27 the final "Alpha", and after that change our mindset and goals toward the next release being "Beta 1" or whatever we decide to call it.
    1 point
  4. Hi Alnur, thanks for your idea with us! I think it's noteworthy and I have some pro and contra arguments. But before sharing my thoughts I'd like to point the community on the following discussion, which happened more than two and a half years ago, when @Purgator_ had a similar idea and started a new topic about it. @Gurken Khan, @Lion.Kanzenand @LetswaveaBook took part in the discussion at the time.
    1 point
  5. Yep! A27 will increase ram speed per garrisoned soldier. { "type": "garrison", "stackable": true, "affects": ["Ram"], "affectedPlayers": ["Player", "MutualAlly"], "modifications": [ { "value": "UnitMotion/WalkSpeed", "add": 0.15 }, { "value": "UnitMotion/Acceleration", "add": 1 }, { "value": "Position/TurnRate", "add": 0.5 } ], "auraName": "Battering Team", "auraDescription": "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each garrisoned soldier." }
    1 point
  6. I like the ideas and am going to try and incorporate them into the historical patch Im working on. I defintely could do somethign where certian buildings have an movement aura around them. Not sure I could create "roads" per say. Also don't know if i can get it to effect own and allied units. Something to think about and work on!
    1 point
  7. Sorry, could not stop phantatasizing: There could be three additional elements: - roads ("buildable buildings/flat walls placed on land, and that can be walked on by everyone, providing a speed bonus") - bridges ("roads on a wall through water") - ramps ("bridge on land") Now imaginge: - the effect of building a bridge through a river that actually blocks ships like a wall blocks an army on land. Of course the bridge could be attacked by a ship (like a wall by an army). - Civs having poor naval skill could instead have good building techs so they can reach that close island with a bridge (I suggest a maximum length needs to be defined) - effect of a ramp to access that mountain plateau that has precious resources or that is only accessible from a well protected side. Of course ramps can be destroyed by anyone. (Owner will be Gaia even if you built it yourself!) - the effect of a road into enemy territory that not only accelerates own troops but also the enemy during his counter attack. Roads would need to be protected. /end phantasizing All this would need considerable amount of changes and certainly is to be defined and assessed carefully in all consequences. A mod would be a good candidate to test such things. I would volunteer implementing it if I could do it at all.
    1 point
  8. I made some new tip images: I still have the full-res, uncropped images in case anyone wants them. Also, can someone tell me how to enable rendering the sky? And how can one rotate the camera up and down in Atlas?
    1 point
×
×
  • Create New...