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Showing content with the highest reputation on 2024-03-15 in all areas

  1. [EDIT: above quote is from this post from the thread Alpha 27 Pre-release/Release Candidate Build Testing of which this thread here has been split off] You brought me to the idea to search for 'AINames' (I use GitHub Search for that) and I found lines 85-100 of ps/trunk/binaries/data/mods/public/gamesettings/attributes/PlayerName.js. Quote: // Pick one of the available botnames for the chosen civ // Determine botnames let chosenName = pickRandom(this.settings.civData[civ].AINames); if (!this.settings.isNetworked) chosenName = translate(chosenName); // Count how many players use the chosenName let usedName = this.values.filter(oName => oName && oName.indexOf(chosenName) !== -1).length; this.values[i] = usedName ? sprintf(this.RomanLabel, { "playerName": chosenName, "romanNumber": this.RomanNumbers[usedName + 1] }) : chosenName; I don't understand JavaScript much. Thank you very much to everyone helping comprehend what [usedName + 1] means.
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  2. Maybe that's the culprit, should pick another name from the list? Edit: there can be eight players and there are nine names in the list; IMHO this slapping on of a higher number to chosenName needs to go.
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  3. I would guess those names are randomized, not taken in the order listed. (There were two Persians in the game, it didn't start with the name at the top of the list.) It would be nice if duplicates were avoided; maybe some old code interferes that adds "II" to a duplicate?
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  4. After line 74f. of ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json the next Artaxshacha should have had the roman number 3.
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  5. Let me guess: within a few days you will edit your post to include an advertising link. Edit: yup. 2 hours ago, ElainaCarroll edited the post to include an advertising link.
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  7. On the first screen(6 batches of 2) the cost of the queue at the time of its formation is 6 * the cost of 1 batch. The cost of inactive 5 batches in the queue are removed from the balance. On the second one, the cost of the queue will be the cost of 1 active batch at the time it is ordered. The length of the queue is any. The difference in the number of resources .
    1 point
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