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Showing content with the highest reputation on 2024-03-06 in all areas

  1. For Romans, their swordsmen should throw a pilum before closing into melee combat range.
    1 point
  2. @borg- @chrstgtr @wowgetoffyourcellphone and I have been doing this somewhat. https://trac.wildfiregames.com/wiki/Alpha27
    1 point
  3. The fixed feldmap is available for download in mod.io
    1 point
  4. Battle report: RIVER DELTA (4P) My Carthaginians defeated 3 Petra of average level and random behavior: 1 Theban, 1 Macedonian, 1 Iberian. Conquest mode / map not revealed. Playing time = 3h08mn15sec, at an average speed of 0.25 (0.5 when all is quiet and 0.1 in the event of invasion or reorganization): I like to play slowly to give myself time to react and build. 118 saves made for this game. This delta is a very beautiful and immersive map, meandering through land crossings between peninsulas. I played it without using the mini-maps, which reveal resource locations. The development of a fleet allows you to harass Petra on its shores, as well as the rapid and massive movement of units to the delta's various peninsulas. Starting in the center of the map (with player 1) is unusual, and stimulates exploration. As the topography doesn't allow quick access to enemy territories, these sometimes far-flung confrontations require the ability to consolidate distant territories. If the 3 Petras neglect the maritime aspect, this will leave you little respite between their frequent invasions. In short, a great map! [Translated with DeepL.com (free version)]
    1 point
  5. Stone & metal before and after
    1 point
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