I figured I would assemble some of the ideas I have come up with/seen in the multiplayer lobby.
Issues with building arrows:
CC has too many arrows/too much firepower, especially for village phase. Its basically a fort with less hp.
Sentry towers are overused, especially for denying wood lines early on.
Turtling is more prevalent, making it more difficult to push with or without siege.
change options for building arrows (there is a lot of them, so some subset of these would be good):
Decrease CC "max arrows" currently this number is 23, which is 1 less than for fortresses.
Decrease CC range from 60 meters to 55 or 50 meters.
Decrease sentry tower base range by 10 meters to 50m.
Increase sentry tower cost by 25 stone. (change upgrade cost to defense tower too)
All buildings with arrows: Decrease pierce damage or fire rate, increase default arrows.
The idea here is to make garrisoning less impactful for building effectiveness, keeping the un-garrisoned performance the same. Currently a tower with 5 garrisoned units does 6x the damage of the empty tower.
back to random arrows except when focused.
Issues with melee rebalance:
melee units balloon in strength when ranked up.
fights are too quick, units die too quickly.
anti-cavalry bonus damage is too strong.
Buildings are 12% stronger vs hack.
dogs are op.
Rams and siege too easy to kill with melee (already been an issue pre-26.6)
Change options for melee rebalance:
Remove armor or damage bonus for melee infantry rank ups.
Increase melee experience to rank up to match ranged units: (100 -> 125 xp for infantry).
Add 5% or 10% hp to all units
Slightly reduce anti-cavalry bonus, maybe just for spear cavalry.
Use +4 hack armor instead of +5 hack armor for buildings.
Reduce dog hp (armor is already 1,1) or reduce dog damage
Siege +1 or +2 hack armor.
Other issues and solutions:
Elephants are not very useful. Not good enough vs buildings to make their purchase worthwhile.
Increase in direct crush, maybe also slight increase in splash attack.
Iphicrates is OP
Port a27 iphicrates nerf to community mod: range aura, +2 armor instead of +3.
Catapult splash damage is negligible:
Increase splash damage OR increase splash radius.