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Showing content with the highest reputation on 2023-11-26 in all areas

  1. Needs => https://code.wildfiregames.com/D4979 IIRC
    1 point
  2. https://github.com/wraitii/0ad_grand_strat
    1 point
  3. Have a map of the ancient world and you move armies and characters around and take cities, etc. There would be the high level "strat" map of the Mediterran, Middle East, North Africa, Greece, or wherever the campaign takes place. You'd drop into RTS level to play out the moves. So, if you want to take a province, you'd drop down to the level of a skirmish map and play it out against the AI. If you win the match, you're given the province.
    1 point
  4. That's something similar to what Battle For Wesnoth does, except in wesnoth you have to pay extra for them. It's a possibility, but it might make things tricky. Usually at the end of a game I have 50+ random low level meat shields, and an extra 50 soldiers would do a lot for setting up a civilization. This could be an issue as you'd have to build later campaigns with a much higher difficulty to challenge people with 100 soldiers left over, and the person with only 5 soldiers would be in a very bad position.
    1 point
  5. Oh, it's entirely my fault. I'll restore those. Thanks for the ping
    1 point
  6. I mean the Macedonia campaign could be a good start...
    1 point
  7. Vulkan is in the next development version, if you want the most Up-to-date Vulkan implementation you have to compile it or if you want to test out slightly older version you can look at first post here
    1 point
  8. 1 point
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