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Showing content with the highest reputation on 2023-11-18 in Posts

  1. Hey guys! The Legend of Mali is a figurative Map of the Mediterranean and its surrounding land - namely the Aegean, the North African Atlas Mountians and the steppe of the Levant. However, it's siginifant to consider my intentions weren't to make an exact cartography of the Mediterranean, instead it is like my first map "The Legend of Avilava" rather a figurative depiction, like the people back then imagined when they've got told a tale about it - the Mediterranean. Therefore, Romans, Greeks, Persians, Seleucids, Carthaginians and Ptolemies may don't match to appear all toghether in a certain time period of history, but as I said, that's not what matters here. Furthermore, I want to give a you a short overview of the Players: Player 1 (Team 1): Although being as their civ Spartan, they have two seperate headquarters, one Athenian and one Spartan. The latter going in hand with a seaport. They are on the one hand protected by natural walls like mountains and the sea and on the other hand by a short city wall, protecting them from potential Roman invasions. They have a significant starting population of women and citizens alike whilst going in hand with lots of resources to gather from. Player 2 (Team 1): Being Macedonian, they seem to have captured Athens or something as they just start off with a big mountainous city Enjoying not only their coexistence with big quarries, woods and prepared fields to gather resources from (gather from or gather of? no idea), they're protected by a huge wall stretching from the mountains in the West to the seaport of player 1 in the East. Also, Player 2 takes advantage of a huge starting population of not only women but lots of archers and soldiers on the city wall. Player 3 (Team 2): Being set in the rough terrains of the Southern Atlas Mountains, the Seleucids start out with a persian styled city. Having a lower starting population and difficulty to farm crops, they're heavily relying on their advantageous position in the high mountains which is difficult to reach. Player 4 (Team 2): Also enjoying the beautiful view from up the mountain, the dense arrangement of city's buildings already suggest it's biggest problem: The lack of space of these Persians for fields to farm on. Nevertheles, the unreachable height of the mountains is their biggest ally - as the supporting army of player 3. Player 5 (Team 3): Being settled in the warm steppes of the Levant, the Roman capital is divided into two Players - Player 5 and Player 7, both Roman, both stationed next to the sea. Having set fields, a quarry and enough wood to prosper of, they are also in process of building a city wall. Player 6 (No Team): The Carthaginians - Set in the wild transition from mountain to coast, they are protected by the natural environment and city walls alike. Nevertheless, finding space for crop farming seems to be a problem at first - as long as you don't miss the berries! Player 7 (Team 3): The Northern part of the Roman capital has not only some territoral issues on which expanding is impossible, but they also face the threat of Greek invasions. Nevertheles, with sufficiently enough guardsmen they try to handle the problem. Player 8 (No Team): Sadly indeed, the Ptolemies neither have any starting city nor strong military power from the start - beside these two cute elephants. However, their surroundings provide resource availability at its best. Moreover, not only can they construct fields sufficiently, but they've also enough space to build their own city on. In order to give you a little overview of the Players (starting of with Player 1 and ending with Player 8) I'll "attach" some screenshots I just took in the following "space" (lol my English is dead by now haha) So, spoilers ahead! Some screenshots of the map in general: The entire map: I've now uploaded the second version in December 2025. I hope you have no problems with downloading it? Have fun! The Legend of Mali Second Version.pmpThe Legend of Mali Second Version.xml
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  2. Okay thanks, I'll add the paragraph to the article. That was formulated misleadingly, the walls were built under the rule of Pericles, but the idea was proposed first by Themistocles, I think.
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  3. What about only removing the ability to train traders, but keep the bartering? Having no traders is not that big of a disadvantage. It would also kinda make sense, I mean, bartering itself was always possible, even despite the iron currency, but trading with allies/paying with currency was difficult if not impossible.
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  4. Nothing in the mod is incompatible and therefore it is safe to ignore compatibility check.
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  5. It might be good to talk a little about his "Defensive Strategy" which is the inspiration for one of his auras.
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  6. Pericles https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/74
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  7. Iphicrates https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/73
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  8. While I don't disagree that the gymnasium would be a redundant feature that would be hard to justify from a gameplay function, it is somewhat ironic since the practice of publicly exercising naked was original to Spartans. I think that the Dromos could be interesting, but I would much prefer something that could change up gameplay, and I think one option would be to make it so that Spartans could not make more than one Civic Centre and future expansion would be done with a weaker, cheaper fortress, much like the Bulgarian Krepost in Age of Empires II. The appeal I find to this is that during the post-Peloponnesian War era, Sparta extended its authority by establishing garrisons in other cities like Thebes, and this could be a cool way of representing that. Better yet, it could be unique as a structure you could build in allied territory as a means of supporting or even coercing them depending on the way diplomacy functions in a game.
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  9. I think this was a bug that I patched since. Solutions: 1. Get/Enable autociv (and maybe load it first) it might fix it. 2. Patch proGUI. I don't remember how much this bug was affecting but I think it was very low. If you still have the error with current patch 0.5.15 please tell me.
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  10. The map is loaded without any problems. How many hours of work did you put into creating the map? ---- PS: These undesired territory spots could be filled with a territory_pull. Screen Recording 2023-04-08 at 08.46.20_1000px_1.6x.mp4
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  11. ty @Atrik is there a reason not to ignore incompatibility checks? i would like to use the mod regardless of whether or not others have it
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