Yes, I have evidence. But I won't show it until I have collected enough and there are no doubts left. And because I don't want to compromise anyone who is innocent either.
On the other hand, the author of the post himself confesses to having done it with satisfactory results in the first message of this thread. So I don't know why you doubt that such a thing exists either.
Many solutions have been proposed. Starting with not focusing on continuing to automate aspects of the game but on working better on combat dynamics based on the characteristics of the units. (damage, resistance, hp, units counter dynamcis like AoE, movement speed...).
The fact that you don't mention a single one is another demonstration that certain players simply haven't taken any of these inputs. But I do agree with you on one thing: this is an endless and, I might add, pointless debate. Because at the end of the day, and with honorable exceptions, it seems that the "external collaborators" are doing whatever they want depending on their programming skills and are not having a community approach to the development of the game. You may call me naive, but I believed that was the true spirit of a community-developed open source game project.