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  1. Hey guys any opinions on https://code.wildfiregames.com/D4908 ?
    2 points
  2. Also, keep in mind when these numbers were made up (probably by me at some point), unit collisions were a loot larger than they are now. Which is why I fully support looking into deciding on new numbers. One thing to keep in mind is as others have mentioned that there are gameplay concerns where you probably don't want a player to be able to throw 100 gatherers at a mine and get 3000 metal in 2 minutes flat or other such scenarios. But yeah, some new gatherer numbers for A27 community mod could be what the doctor ordered.
    1 point
  3. Nah, LODs are still needed.
    1 point
  4. Fixed in https://trac.wildfiregames.com/changeset/27481. [EDIT]: Thanks for the reports!
    1 point
  5. I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/zuna-and-tokay A look at two of the Minor Factions you can recruit. Posted by The_Undying_Nephalim on Aug 11th, 2022 Today we'll look at two other Minor Factions that you can employ in Hyrule Conquest. Zuna Perhaps one of the oldest races native to the Gerudo Desert, the Zuna are an isolated culture of reptilian builders and weapon crafters. Though they seem fairly cordial with the Darknut Legion, the Zuna will rarely make contact with anyone outside of weapon dealings. The skill with which the Zuna make their weapons is legendary, so legendary that the Darknut Legion employs them to create incredibly ornate swords for their soldiers. Despite their famous profession, the Zuna rarely ever engage in warfare and their mercantile army usually only operates out of defense. The Zuna provide players with an excellent assortment of siege weaponry. Factions that lack many good options for destroying bases will want to consider setting up an Embassy with the Zuna. Their unique building is the Oasis, which can quickly heal organic units inside of a Zuna base. Tridenteer - Wielding their iconic tridents in hand, these Zuna soldiers patrol the confines and borders of the Merchantmen capital, Zunayus. While technically no more than police, these Zuna are sufficiently trained to defend against a full-scale invasion of their homeland. Tribowmen - Along the terraced walls of Zunayus, scores of these deadly archers defended the capital for many generations. The strange design of the Zuna's crossbow allowed it to hold and store up to three bolts instead of one, giving them the chance to fire several shots before reloading. Devalant - Devalants are giant, burrowing creatures with large snapping pincers that can be found in the far western reaches of the Gerudo Desert. They create sinkholes in the sand as they burrow underneath, drawing in their prey. When a suitable target is near, the Devalant will vomit a burning fireball onto its victim. The Zuna were known to occasionally domesticate these creatures, using them as a sort of guard dog for their villages. Triballista - Much like their handheld crossbow, the Zuna Triballista allowed its crew to load up to three giant bolts at a time instead of one. A single Triballista could hurl these bolts at multiple targets, potentially breaking open multiple holes in an enemy's defense. Siege Tower - A giant and mighty battering ram that the Zuna once used to destroy many a castle, they were perhaps most well known from history in the battle against Baral's Stand, where they managed to break into the mighty Darknut fortress. The Siege Tower can effortlessly destroy the heaviest of fortifications and garrison troops inside. Visier Vorday - The wealthiest and most powerful Zuna to have lived, Master Vorday amassed his assets by being a suck-up and yes-man to the various empires of the Gerudo Desert. While he may be seen as a total coward by outsiders, his habit of selling out to foreigners has lead to the Zuna becoming a giant merchant empire and biggest arms dealer in all of Hyrule. Tokay Hailing from Crescent Island just south of Labrynna, the Tokay were, at first glance, a tribal and primitive collection of people. Their odd manner of speaking, awkward behavior, and obsession with mundane items such as clothing over rupees gave them a reputation for being backward and outright stupid. Despite their quirky demeanor, the Tokay proved to be more than a pushover tribe of spear-wielding reptile barbarians. The Tokay provide players with cheap and affordable fodder units, as well as aquatic options. Goron and Darknut players might be drawn to using the Tokay to supplement their expensive units and give them a fighting force on the water. Their unique building is the Big Boss Hut, which provides a large boost to Population Cap and spawns a free Battalion of Tokay Hunters. Hunter - Armed with a spear in hand, Tokay Hunters would skim along the coast of Crescent Island and hunt the many large fish that roamed the sea. When threatened on land they could easily hold their ground as well. Slinger - Tokay Slingers were the defenders of their island homeland, knocking out and tripping up anyone who invaded. Large groups of Slingers could unleash a huge storm of stones with terrifying speed. Bonker - Donning a coconut shell on their heads, Tokay Bonkers were sent skull first into enemy lines. They would ram into targets much larger than themselves, more often than not sending themselves and their foes staggering in opposite directions. Aquadongo Jockey - Riding on top of a breed of Dodongo native to the Crescent Islands, these mounted jockeys can cross through harsh waters where ships cannot. On land they can halt enemy cavalry with their spears while in the water they can keep sea creatures at bay. Guerrilla - These sneaky bands of Tokay have mastered the art of not drawing attention to themselves, something not hard to pull off since most dismiss the Tokay in general. The Guerrilla can hide in open view and sneak explosives into an enemy base, sabotaging their buildings and bringing them down to rubble. Big Boss Otaylo - Otaylo became Boss of the Tokay not because of power, intellect, or bloodlines... but because she bought a blue shirt to wear from Labrynna. With a spear in arms and Coconut on her head, the Big Boss clumsily leads the Tokay on hunting parties and raids against merchants for new and shiny trinkets. Next time we'll take a lot at two more Minor Factions that will make it into the next release, the Gorons of Rolling Ridge and the Wizzrobe.
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  6. I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/minor-factions An overview of Minor Factions and how they will work in Hyrule Conquest. Posted by The_Undying_Nephalim on Aug 6th, 2022 While the name implies small scale, Minor Factions have always been one of the biggest features I've tried to incorporate into every game I've worked on where it's applicable. As far back as Hyrule Total War the concept of Minor Factions was implemented, though to a much crippled degree because of the nature of that engine. With no limits in 0AD, I've been able to expand on this idea. So then, just what is a Minor Faction? A Minor Faction is like any other faction, just with a much smaller roster of units. These factions represent civilizations that have something akin to armies and villages, but trying to come up with six Heroes and a whopping 20 units is extremely difficult and would stretch well into bottom of the barrel ideas. Each Minor Faction will come with five units, a Hero, and a unique Building. In each match you will have the option of picking one of five Minor Factions by establishing an Embassy with that Minor Faction at your Marketplace. Depending on your pick, you will be able to construct their bases at either Camps or Ruins. Think of a Minor Faction as an extra addition to your techtree that can be used to fill a weakness or missing gap in your own faction. As an example, Moblins are severely lacking in any kind of Mages. A Moblin player might be inclined to establish an Embassy with the Wizzrobe, who can provide them with very powerful Mage units. Minor Factions are not free however, and it can be quite a gamble to rush into setting up one of their bases. You'll have to consider how you can incorporate Minor Factions into your techtree and build orders, and this alone can lead to a pretty insane amount of variation. As far as determining what Minor Factions are available, there will be five options per map and these options are based around the biome of said map. For example, on a Temperate map such as Hyrule Field you will see Lon Lon Ranch show up in your marketplace as an option, where's they are nowhere to be found on arctic maps around Mount Hebra. Instead you'll see Yooks or another arctic Minor Faction as an option. Below is a tentative list of all the possible Minor Faction and the biomes that they appear on (please note this list is not final and subject to change): The next release of Hyrule Conquest will only see the introduction of five Minor Factions, and until a later version all of them will be available on all maps. In this article we'll go into detail on the first of the Minor Factions: Lon Lon Ranch Owned by the wealthy and powerful House of Lontha, Lon Lon Ranch is known throughout all of Hyrule for its famous horses, crops, and especially their milk. The Lonthas have amassed enough finances over the centuries that they are able to keep the Hylian Royal Family at an arm's length and operate somewhat autonomously of the crown. The Royal Family sees no issue with this arrangement, seeing as the Lonthas provide the best horses in all of Hyrule to the Kingdom. Lon Lon Ranch provides a player with a variety of units, mostly based around Archers and Cavalry. Their unique building is the Grain Storehouse, which generates a steady income of Food. Ranch Hand - An assistant who works on Lon Lon Ranch or its many smaller branches spread throughout Hyrule. Ranch Hands require little pay and can be hired in bulk to quickly bolster your army's numbers. They are armed with Pitchforks. Rancher - Skilled employees of the Lontha family, Ranchers tend to chores and the managing of Lon Lon's workforce. They carry bows and arrows and are often seen patrolling the walls and towers of the Ranch. Ranch Rider - Riding on horseback, these mounted units are the finest and fastest cavalry in all of Hyrule, rivaling both the Gerudo and Ordona Province. Cowgirl - Cowgirls are swift cavalry archers, and thus one of the most valuable and aggressive units in the game. They can pelt slower enemies from a distance and quickly take off. You'll need fast cavalry of your own or long ranged archers to fight against them. Cow Cart - Carrying around a large supply of famous Lon Lon Milk, these carts distribute the dairy to those under the Lontha's employ. Units will heal faster when they are idled near the Cow Cart. Malon - The daughter of Talon, Malon has been raised by her father with the sole purpose of taking over the family business. From an early age she had quite an affinity for animals and ranchwork, in particular she has a great fondness for horses and has trained many. She rides on Epona, a horse that she has had since she was a young girl and carries her mother's bow and arrows into fights. Stay tuned, in the future we'll discuss the other four Minor Factions that will release in the next version.
    1 point
  7. I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/seasonal-changes Some much needed changes are coming for the Fairies, lets take a look at them. Posted by The_Undying_Nephalim on Jun 6th, 2022 We've recently taken a look at two factions that received a bit of an overhaul. The Kokiri had many new Koroks introduced, while the Gohma had a complete visual overhaul. For all the other factions, the changes will be extremely minor and not exactly worth discussing in an article, save for one faction. Let's take a peek at the Fairies, who are the last faction that will be getting quite an overhaul. For the Fairies, their overhaul has less to do with finding a home for a selection of units (the Koroks being added to the Kokiri), or a desire to visually overhaul a faction to fit their nature more (the Gohma). The Fairy changes are quite simply the result of the new Node System being incompatible with how Fairy Seasons worked in older versions of Hyrule Conquest, and therefore a necessity. In all previous versions of Hyrule Conquest, the Fairies had a smaller roster of units compared to every other faction, but they could cycle between four different seasons to transform the way units behaved to adapt to certain situations. While potentially useful, quite a few people reported that the system was a bit convoluted and difficult to time properly when trying to counter an opponent. With this criticism in mind and the new Node System forcing my hand, I went back to the drawing board to try and find an interesting way to salvage Fairy Seasons. At the moment the solution is to really lean into the Seasons replacing the Phases that most other factions use to progress through their techtrees. From a technical standpoint, think of the Fairy Seasons as a modular and non-linear techtree. Where's most factions have to progress through a linear techtree (They start in the Village Phase, progress to Town Phase, and ultimately City Phase), the Fairies, their units and techs require one of the four seasons to be "researched," however the player gets to choose which season to begin a match and the order of seasons to progress through. This should in theory give the Fairies a much larger set of build-order options for various strategies, especially in the early to-mid game. The intention is to give each season and the units connected to them a general theme, but still have some utility so that a player is not screwed over for picking any particular season before others. Another means to help in that regard is to have several of their units and techs not be connected to any particular season. So lets take a look at the following chart, which shows the new Fairy roster and what units can be found in which seasons. Afterwards will be information on the Fairy Heroes and details for each units; while many units will be returning there will still be a few new units joining their roster! Non-Seasonal Units Drove - Droves are returning as the Fairies' early-game, cheap swarming unit. They are slow and frail, but can hover over all terrain and attack from any direction. Stray - Stray Fairies are also returning, with some minor changes. They are now a ranged unit, spitting out small insect-like stingers at their targets. When Abilities are added to the engine, 15 Stray Fairies will be able to combine and transform into a Great Fairy. Great Fairy - A returning Fairy unit, this time leaning much more heavily into the role of a Commander. Great Fairies will have a large passive impact on the performance of other units under their command, as well as a powerful melee magic attack. When slain in battle a Great Fairy will shatter into a Battalion of Stray Fairies. Small Maku Tree - A new unit joining the roster of Fairies, these trees from the Oracle of Seasons will serve as non-combat units that passively increase the health regeneration rate of everything within their aura. In future versions they will also be able to replenish Battalions and restore lost Fairies. Spring Units Scent Fairy - A brand new Fairy unit that uses the magic of the Scent Seeds from Oracle of Seasons. This Fairy will be followed by a randomized group of Wild Animals. In the next release the list of creatures will be relatively small (Probably Dodongos, Tektites, and Arachs), however in future versions the animals will likely be based on the Biome of the current map that is being played on. Magic Fairy - Technically a returning unit, this one was called the Banshee in previous versions. Other than the name change and visual overhaul, they function the same as a ranged magic unit. Great Mayfly Fairy - A large and majestic Fairy that only appears for a short time in Spring. The Mayfly Fairy is able to summon Mayfly Fairy Droves with each attack, which will then proceed to seek out and attack further targets. A trio of Great Mayfly Fairies can quickly spawn an out of control swarm of Droves if they are not dealt with. These Mayfly Fairy Droves have a very short lifespan however, and will eventually die on their own. They spawn several Stray Fairies when slain. Great Fairy Sword - A Unique Unit tied to the hero Venus, these animated swords seem to be carried by an invisible force and hack at enemies. They function much like a standard infantry unit, however since they seem to have no bodies to actually target they have a high dodge rate. Summer Units Gale Fairy - A brand new Fairy unit that uses the magic of the Gale Seeds from Oracle of Seasons. This fairy creates small tornadoes that slow down the movement speed of all enemies nearby. Blast Bloom - A small flower that seems innocuous, but when in the presence of a Fairy they spring to life. The Blast Bloom vomits a large gust of wind at a single target, sending them flying back with Knockback Damage. Great Dragonfly Fairy - A large and reclusive fairy that only appears in Summer. She has power over the earth and can hurl large stones from the ground at her targets. This makes her function much like a catapult, making her a Fairy Siege unit. They spawn several Stray Fairies when slain. Gale Boomerang - A Unique Unit tied to the hero Sekaia, this one is returning with minimal changes. As before, the Gale Boomerang is a fast moving unit that passively deals damage to all enemies around itself, as well as being hard to hit. Autumn Units Pegasus Fairy - A brand new Fairy unit that uses the magic of the Pegasus Seeds from Oracle of Seasons. In the next release these Fairies will passively increase the movement speed of all nearby Fairies. In future versions they will be able to attach to other Battalions and even other Heroes, allowing them to have sudden bursts of cartoonishly fast speeds. Puffstool - Another new unit joining the Fairy roster, the Puffstool is a slow moving creature that deals no attack damage, however every enemy nearby will become Poisoned if they do not move out of the way or kill the Puffstool. Great Butterfly Fairy - A giant Fairy unit and another new unit for their roster. This Fairy is a non-combat unit, however it can rapidly heal injured units and functions as an expensive but durable medic. They spawn several Stray Fairies when slain. Zirro - A Unique Unit tied to the hero Xana, these flying creatures drop explosive spores on their targets. They are excellent Siege units, and in future versions their spores will temporarily disable the production of buildings they target. Winter Units Ember Fairy - A brand new Fairy unit that uses the magic of the Ember Seeds from Oracle of Seasons. The Ember Fairy is pretty straightforward: they light enemies on fire. While Gorons and constructs can shrug off this attack, most units in the game will want stay clear and pelt them with arrows or other projectiles. Kyandokyan - A new Fairy unit, the Kyandokyan will function as their Scout. While they move relatively slowly, they have a very large Line of Sight that can see through any invisible unit. These candle creatures have no attack, however when they are killed by an enemy they explode in a burst of flames and damage anything around themselves. When Day and Night cycles are added to the game in future versions, their Line of Sight will remain unaffected by the dark. Great Crystal Fairy - A giant and powerful Fairy creature of legend that only appears briefly in Winter. The Great Crystal Fairy stuns enemies with her ice attacks, as well as slows down the movement of enemies that attempt to engage with her in a Melee. Mistwalker - A Unique Unit tied to the hero Valfi, the Mistwaker is a returning unit with changes to its role. The Mistwalker is now a Stealth unit, allowing it to remain unseen by most enemies. Coupled with its ability to hover anywhere on the map, and Mistwalkers will be able to sneak into just about any well defended location and attack from unexpected directions. In addition to the units, there have been some tweaks to the Fairy Heroes, including brand new Heroes: Navi Navi is a new Fairy joining the roster of Heroes. She is a tiny Hero that can barely attack enemies, however in future versions of Hyrule Conquest she will be able to be attached to other units and even other Heroes to give them additional stats and abilities. Focus: Scouting and Vision Unique Tech: Line of Sight of all units is increased by 25% Unique Bonus: Fairy Droves can detect Stealthed units at close range. Unique Bonus: Kyandokyan Line of Sight is increased. Ciela Ciela is a returning Fairy Hero, although she has a few changes. Much like Navi her stats are pathetic and she can barely hold up in a fight on her own, but eventually she will also be able to be attached to units and other Heroes. Focus: Health and Healing Unique Tech: Fairy Droves now have a small chance to respawn each time one is slain. Unique Bonus: HP of all units is increased by 10% Unique Bonus: Regeneration Rate of all Fairy units is slightly increased. Venus A returning Fairy Hero, Venus is a Queen of beauty and kindness, as well as a watcher of the Season of Spring. She wields a Great Fairy Sword and can attack enemies in Melee. Focus: Rapid Summoning Unique Unit: Great Fairy Swords Unique Tech: All Fairy Battalion sizes are increased by one additional unit. Unique Bonus: Great Mayfly Fairies now spawn double Mayfly Fairy Droves with each attack. Sekaia A returning Fairy Hero, Sekaia is the Queen of winds and watcher of the Season of Summer. She harasses enemies with her ranged wind attacks and fast hovering speeds. Focus: Ranged units Unique Unit: Gale Boomerang Unique Tech: Attack Range of all Ranged units is increased. Unique Bonus: Great Dragonfly Fairy attack now has increased range and deals Knockback damage to units. Xana A new Fairy hero, Xana is the Queen of Stray Fairies and the watcher of the Season of Autumn. She is rumored to be quite insane, and is not afraid to fight an enemy in hand to hand combat. Focus: Stray Fairies Unique Unit: Zirro Unique Tech: Stray Fairies gain a Bubble Shield, making them very resistant to non-magic damage sources. Unique Bonus: Great Butterfly Fairies now spawn twice as many Stray Fairies when slain. Valfi A returning Fairy Hero, Valfi is the Queen of all Fairies and watcher of the Season of Winter. She is often isolated on a mysterious island in the ocean, rarely appearing on land. She is invisible to the eyes of most enemies, and can sneak up to unexpectedly attack them. Focus: Stealth Unique Unit: Mistwalker Unique Tech: Fairy Droves gain Stealth. Unique Bonus: Great Crystal Fairies gain Camouflage And that is about it for the Fairies. As mentioned earlier, there are changes for several other factions coming in the pipeline but they are relatively minor in comparison to the Kokiri, Gohma, and Fairies. Perhaps it's no coincidence these three factions are so connected in their forest theme, geography, and lore. Regardless, there will be a new version of Hyrule Conquest soon introducing these changes, as well as other fixes and AI improvements Exodarion has been working on. The next time we have an article showing new stuff it will finally be for the brand new feature we've all been waiting for... Finally.
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