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Showing content with the highest reputation on 2023-01-19 in all areas

  1. Sorry X) http://docs.wildfiregames.com/templatesanalyzer/
    2 points
  2. We might not have a macOS Vulkan build for A27 it depends on whether we manage to compile or find binaries for MoltenVK. Selecting two hundred units is slow. You can try moving them and keeping them selected, and moving them and deselecting them. You'll see it's faster. When selected, we gather a lot of information about all the buttons, things they can build etc, and that's slow.
    2 points
  3. Hello! I love your game! its incredibly beautiful and engaging! I love strategy games and have been playing the genera for at least 20 years and 0 A.D is my favorite game for city building and ancient fighting! I love the battles and formations and everything but I would like to suggest a few things that could make the game cooler. Paved roads - I'm sure you guys have in mind a way of changing the terrain I think the ability to build paved roads would make the game very appealing especially if you have to pay stone to build them. Stairs to mountains - I have managed to put some workers on top of the flat mountains in an Islands map and the result was amazing! the cities with walls in 2 levels makes it look so majestic! I have attached some pictures of my city building... It would be great if we could build some stone stairs to walk up the mountains and have different ones from narrow to wide. imagining having some fights on the stairs to a beautiful acropolis sounds very cool! I would even consider adding an extra height to mountains so there could be three levels on cities. The walls wake a lot of space on the small available space it would be great if the game was more forgiving about building them on mountain terrain. Decorations - your game is already very beautiful! but I think it could become the most visually appealing RTS game on the market if you could also add a ton of fountains, sculptures, gardens, ground mosaics, fruit tree farms, aqueducts, etc... It would be great if the decorations were not very constricted by other buldings and you had the freedom to place them almost wherever you want even if they become imbedded into some other building... I hope my ideas can help this great game become even better! I would appreciate to know if any of this ideas is being considered but I understand you may be busy working on the game! thanks for letting us participate in the process with a small impute. links to screenshots: https://ibb.co/YZLqdpV https://ibb.co/9v62dvM https://ibb.co/0Yy3bG0 https://ibb.co/612w7WB
    1 point
  4. I will try this, hopefully @seeh can do that too, I know that he is using the compiled version of the game.
    1 point
  5. Fixed in https://trac.wildfiregames.com/changeset/27467.
    1 point
  6. I wonder if a 0ad youtuber could try posting a short 1 to 2 minute comparison. I am very curious about the potential benefits, but I will need to wait for a mac compatible release candidate. It seems some players report significant performance improvements, and some report none at all. it seems a lot of potential 0ad players are turned away from 0ad by performance issues, so perhaps this could be a popular video. @ValihrAnt @leopard @seeh @Darkcity
    1 point
  7. Hello, here are my errors attached when i create buildings (with the last update). Big performance boost with Vulkan on a GTX 1060 6gb (windows 10, 4k screen). For example a general view of my "campsite" in Opengl oscillates between 35-55 fps, with Vulkan it's more 50-70 fps, nice! interestinglog.html
    1 point
  8. Without. I just now applied the patch and it worked on Manjaro. I left a comment on D3127. Thanks.
    1 point
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