Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2022-11-27 in all areas

  1. +1 it’s not a huge change, but it makes it a bit more dynamic Forests are larger on bigger maps, which limits the impact in TGs All in all, I think it’s a slight positive. At worst, I don’t think it’s a bad
    1 point
  2. I use it in 1v1. I imagine it doesn't matter much in TGs though with that mainland
    1 point
  3. Right click the "no formation" to make it default
    1 point
  4. ValihrAnt vs Feldfeld ValihrAnt vs Feldfeld.zip
    1 point
  5. Sure a scenario does not have that much configuration. But not all values are fixed either. At the moment you can change nothing but the game speed. Which population limit you want is more a question of hardware possibilities than map design, and depends from the number of players. I do not want to change the options defined in the map with atlas editor but those not defined. Not all scenarios define every value. For those values that are not fix in the scenario, the last values used in a skirmish map on the host are used. Including team options, and these can be everything, including things that are not suitable for the scenario. For my usage I have found out how to deal with a situation like this. For the game I think: Values from the map, defined by the creator of the scenario should be fix, all other changeable, and not last values on the host used.
    1 point
  6. I packaged all replays to make it less tedious for late watchers: Round 1 (Community Mod 0.26.2) FTS2-Round1.zip Round 2 (Community Mod 0.26.3 - latest) FTS2-Round2.zip
    1 point
  7. True but the UI should then show very clearly which ship can go where and which cannot. It's very frustrating to build a trireme in a port on a river and discovering that it can't go to the open sea because there's a shallow pass in-between.
    1 point
  8. Not all civs would know how to make an armored ram, so not all civs should have siege workshops, and "log rams" could me made in the barrack or whatever, but have no protection against arrows/missiles.
    1 point
×
×
  • Create New...