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Showing content with the highest reputation on 2020-10-27 in all areas

  1. He was a Celtiberian leader, i think he could have mail or a breastplate with a local variant of Chalcidian helm.
    1 point
  2. I think it's possible to have mail and linothorax in small numbers for high ranking Iberian units. Cart mercenaries could have some as well. A couple examples from EB twitter:
    1 point
  3. An interpretation of the aforementioned organic armor.
    1 point
  4. Hey try disabling GLSL and postprocessing in the game options
    1 point
  5. KarlJhonson commands.txt metadata.json
    1 point
  6. There are issues with the possibilities of cheating, the game is open source, so with enough technical knowledge, you can run a custom game client that gives you unfair advantage such as by implementing automatic troops micromanagement or to exploit the latency-compensation mechanism. Also, the network code, from my understanding is written in such a way that every player simulates the whole map, so that means that a cheater can remove fog of war and see what other players are doing. Cheaters won't be able to alter unit stats, that will get them out-of-sync. But I don't think these should prevent one from running a competitive gaming scene. Sportsmanship and some level of trust is necessary, and you can't always rule out every form of cheating in any game. This is not unique to 0AD, even commercial games have exactly the same problems to varying degree. Just don't make the prize pool so large that people becomes monetarily motivated to cheat, and action reported cheaters promptly. If you want to run a competitive scene with large monetary sums, you will need to run an offline competition, so that you can control the gaming machines and ensure that players can only use an unmodified version of the game. (actually, I suspect that if you actually try to deliberately make cheating hard and try to implement various rules to make cheating hard, that will probably just invite people who would cheat just to show you wrong; so you either has to go all the way to prove that they're wrong, or rely on sportsmanship)
    1 point
  7. Hey Guys, I'm gonna try to get some modding experience by starting a mod for a new game called Mutant Wars, an RTS overlayed on the 0 AD engine. Its going to use 5 "factions" each with their respective properties that can be "combined" to create new properties. I'm working on the icon art, as the art is something I really enjoy doing, but I'm definitely going to run issues with the code structure, because I want this game to be similar to "Battle-Forge" (the Card-based RTS game). Can you all let me know if you have any ideas or inputs, as I would really appreciate it! I will continue to update this post with the content that comes out for this. Synopsis of game: You control a biodome that produces blank mutants. These mutants can activate certain genes based on the "5 factions" in varying degrees to yield certain effects on a single unit. Check out the Logo Here is the loading Screen: Ok, so here are the 5 factions. It's slightly based on MTG with the 5 colors of mana THERMIC - Fire/Speed/Damage over Time (DoT)/Burst Damage CRYOTIC- Slow/Freeze/Building/Defense/Tech/Harass NECROTIC- Degen/Debuffs/Leech/DoT/Zombiefication/Leprosy/Skeletonization/Vampirism/Insta-death ANABOLIC- Health/Regen/Buildings/Resistance/Armor/Buffs/Speed/Damage/Unit Growth PHOTIC- Sight/Speed/Invisibility/Regen/Buffs/Unit multiplication/Unit Sustain/Harass All of these icons are custom made on GIMP! I'll be back for more
    1 point
  8. Thanks man. It'll be a while though before I can work it out. Do you know the best way to mod for a new Civ? @Stan`
    1 point
  9. i had forgotten writing this.. very fascinating stuff past vinme. deep,wise and brave a thinker easily hundreds of years ahead of his time. 10/10 would read again
    0 points
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