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Showing content with the highest reputation on 2019-10-12 in all areas

  1. The temple is a generally useless building since it provides only healing. The priests are likewise problematic; their vulnerabilities and slow speed make them hard to coordinate with many effective troop combinations. As a result, this build seems to be ignored in most high level play. While I don't wish for it to be a must build structure, but it should be at least viable in some cases. Age of Empires II made it a useful building by two ways: first, it could generate income with relics; and second, monks could be used to defend against costly units like knights through their conversion abilities. Conversion can seem cheesy in a game, something practically game-breaking if battalions were introduced, but it makes a valid point: priests should be viable units to train outside of their healing abilities. Religion played a focal role in life of the ancient times and should not be underplayed. One way that temples could be more useful is to introduce patron gods to specific temples. For example when a temple is built, he player could dedicate it to Athena for a defence and loyalty buff, Poseidon for a horsemen and ship buff, and Hermes for a commerce and movement speed buff in the case of Athens. There also could be upgrades to improve the abilities of priests beyond healing. Generally though, if there are specific gods available to players unique to each faction, that would of course make balance harder, especially in the case of contrasting the paganistic traditions of most factions to that of the largely monotheistic Zoroastrianism that Persians practised during this time. Still, I think that an approach like that would be much better than the current iteration of temples and religion. That said, I would be interested to hear alternatives to this option.
    3 points
  2. Basic Scutum type C ISW - B + Light Damaged variant.
    2 points
  3. Yes it's possible and would actually be quite fancy but it would requires other animations and some extra code...
    1 point
  4. IE: i don't know if some of you have played Mount And Blade Saga. This games offer a good massive meele combat scenarios where you are trapped in the middle of a formation whitout able to retreat or move to much but keep pushing and figthing for the win in the front lane, at this point you wouldn't consider taking care of your shield and you will use it until it breaks and survive as long as possible most of the time your shield always breaks depending on the quality of it (gameplay speaking), but it always get really damaged if you are a melee figther. Playing as viking in viking conquest every fight i had to stole someone else shield to keep myself alive agains't strong enemies (champion units raiders) The shield can be in optimal condition of course when the unit is at 100% Hp, But is pointless to imagine that in a fight "Shield wouldn't be that damage" or "That blunt wouldn't be there" Yes it does it will be strongly damaged, no matter what is the kind of metal or the strenght used agaisn't the shield. A human will preffer have his shield break than loose his life, a shield can be replaced a life doesn't. Plus considering the space and the amount of texture that gona be used its better to show a huge difference per texture than having an slightly and barely noticeable from the distance: Here an example of a gameplay view of the damage, barely noticeable the distance @Stan` already reduced specular, Here closer: One can think the history says "With your shield or Above it" yeah pretty romantic quotes but a soldier wouldn't say "Oh my shield is broken! i don't have honor, i preffer to die!" Another perfect example are the protest's of my country. They build shields to protect themselves of the bullets and granades, i was there and i know what a shield is and what it is his purpose when your life is in game you wouldn't have into account "Oh my shield!", you will use everything at your disposal to stay alive no matter what. Lowered a bit, increased bump strenght a bit, it looks like that because i had to change sun rotation to be able to see the bump + spec
    1 point
  5. Deku Scrub faction video
    1 point
  6. i applied 4 texture for the damage, though im thinking on leaving only 3 (4th one looks kinda too much damaged):
    1 point
  7. Don't make it too worn out, maybe only 25% ripped at maximum, dents would be a good weathering effect, submerged stab marks. Great work on these.
    1 point
  8. Testing another oval shape: (Light Damage version)
    1 point
  9. Managed to make the value of the damage affect the saturation of the boar paint and the amount of mud/dirt on the shield, so the more damaged, the less saturated and dirt it will look: Compare:
    1 point
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