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Showing content with the highest reputation on 2017-10-02 in all areas

  1. Vox Populi 22.1 - Kushite Delight Finally Vox Populi has reached its official release - 22.1 As I have promised you guys, this version comes with a huge surprise.. Yes the title spoiled it.. Kushites have been added to Vox Populi! The Kushite civilization (developed by @Sundiata, @LordGood, @wowgetoffyourcellphone, @wackyserious, @niektb and many many more) has been converted to suit the more vanilla-favouring Vox Populi mod One could ask why exactly Kushites.. why not Pontus, Numidia, Scythia, Thrace.. why Kushites The reason is: Kushites represent an exotic culture, while many of the games with around our civilization count have such "traditional" civs as Rome, Carthage, Seleucids, Greeks, few offer such novelties as this. It would be great if this civilization would be added to Alpha 23 - it'd promote the game a LOT, a new experience for players both old and new. The civilization trait plan: diverse units many champions unique special buildings poor in siege weak navy To try out this new addition click the link below vox_populi_22.1_KD.zip What needs to be done: Mercenary units need advanced and elite ranks Maybe a special warship Champion and hero icons Hero actors Please note that this civilization is still at the development stage, be so kind as to post feedback, report bugs and help out in the above specified tasks (This release was made with the approval and co-operation of @Sundiata and wishes to further the development of the Kushite civilization by adding it to a running mod)
    4 points
  2. Bonus points if you can spot where the inspiration for the market came from Also in regards to the defense tower, it will fall in line with the fortress (and theoretically would for the city walls but spartans dont get those walls)
    2 points
  3. Hello and welcome! Nice to see someone interested in the audio department. For music, you should ping @OmriLahav as mentioned above. For sound effects, you can contact @Pureon and myself. But in general the community will give you feedback, not only the core team. First of all, where in the game do you think the sound should go? The programming side of things will depend very much on that. That is also part of your creative liberty Finally, don't forget this as soon as you have some final product (or before):
    2 points
  4. eh, just remove the second garrison prop in the actor, it'll clear that up. Thought I had both garrison empties there.
    1 point
  5. I think your issue is not knowing, what we mean with "terminal" Try that: http://m.wikihow.com/Open-a-Terminal-Window-in-Mac
    1 point
  6. @Hannibal_Barca Actor.xml file error because that wasn"t likely planned by @LordGood
    1 point
  7. @The Great Caesar In the game options try disabling glsl and post-processing. I'll look at the files soon. Welcome to the forums
    1 point
  8. 1 point
  9. Another attempt with another texturing process... (4K res except for the stone)
    1 point
  10. Time for another evening of 0AD! Let's see what multiplayer games we can get today. https://www.twitch.tv/chaffcommandercoffey
    1 point
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