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  1. About Oniversalis : Age of Exploration is a total conversion project for the game 0 A.D Empires Ascendant.This modification will bring the era of colonisation to the world, beginning with the late middle ages and ending with the 18th century.The player will be able to research different types of technology (such as gunpowder weaponry), recruit different and special units and build different buildings with different roles as different nation across the world, such as: Spain, England, France, Austria, Prussia, Portugal, Moghul Empire, Mayans, Aztecs, Muscovy and many other. Features A complete new era with a lot of changes from 0 A.D A total of 22 civilizations (not sure what the limit is, some no that important may be deleted) : Spain,Portugal,France,England,Austria,Brandenburg,Denmark,Sweden,Novgorod,Byzantium,Wallachia,Ottoman Empire,Serbia,Poland-Lithuania,Mamluks,Mughal Empire,Golden Horde,Yuan Dynasty,Aztec Empire,Maya,Inca,Pueblo,Iroqouis Confederacy,Japanese Empire Changing the gameplay from a fast-ending game in a long game that may take times to complete. New resources such as Spices and Gunpowder. A huge amount of buildings (you will need special units as you evolve to build new important buildings). A huge amount of technologies, as it was the era of the Renaissance and the Industrial Revolution. Lots of different military and civilian units. etc. Team -Vasikle - Developer and project leader (works on models, maps, textures,UI and almost evrything) {[ King of Romania ]} -Dan The Strategist - Mapper {[ Mayor of England ]} -Lion.Kazen - 2D Art and UI {[ Conquistador ]} -Stanislas69 - 3d Models and textures {[ Le Roi ]} +around 10-20 non-quality mappers and modellers. {[ Insolent Aztec Peasants ]} Thank you for viewing this mod ! Please remember to watch and support us.
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  2. (Forums just ate my reply... sigh) To extend on Stan's answers a bit 1) Assuming it should be similar to C&C: Generals underground portals (garrison one, can ungarrison from any). Should be doable by having a player component (specified in the player_$civ.xml) with a component that keeps a list of entities, and components for the portals that implement the GarrisonHolder interface and use the list in the player component for garrisoning/ungarrisoning. 2) Possible, and some mod did that some time ago. However the pathfinder will not prefer those roads (and doing so would make it slow, the old pathfinder supported different terrain costs and look where that got it). Might also be slow with lots of auras, dunno. 5) Yes, needs some code. I'm not quite sure what the best way to do this would be. One option would be to use a new component that does the whole list switching itself. Another would be to have one component (or extend Upgrade) to automatically (by using a timer) upgrade the entity into another entity (using Upgrade) with a different unit list.
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  3. I have a few questions regarding possible features- Would it be possible to have underground tunnels/portals to move units quickly from one place to another? I have plans for a race that lives largely underground, and digs tunnels to move quickly and safely. Would it be possible to have roads that make units move faster when they're on top? Possibly built similarly to walls with little/no collision. Would it be possible to have targeted/active abilities? Such as fireballs, shields, heals, ect. Is it possible to have unit voices change depending on the gender of said individual unit. Say I have a spearman unit with male and female variations. Would they share the same sound set or will the male use male voices, and female use female voices? Is it possible to have buildings swap between a different set of units every so often, maybe on a timer? I would like to have mercenaries in the game, and every so often the taverns they're recruited at have a different pool of units to recruit. Would it be possible to sync up unit animations, such as marching? It would help undead and other units with no free will appear more like puppets I feel. Really help the aesthetic of an army with supernatural discipline.
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  4. Circle of Tengerism is an organization dedicated to the preservation of Shamanism as practiced by the Mongolian and Turkic peoples of Siberia and Central Asia. ecause Siberia was closed to the Western world until the 1990’s there is a lot of misinformation about shamanism and the aboriginal peoples that practice it. Here are some misconceptions about shamanism that are common in the West ,
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