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Showing content with the highest reputation on 2016-11-04 in all areas

  1. I agree with Stan and Lion, that the main building itself needs more features and details to make it as engaging as the decorum around it. Windows and doors are pretty big features to be missing. The akroterion and pediment symbols are very nice, though with such rich details there, it makes other areas of your model fall a bit flat. I'm sure there's a better texture for that awning in those texture files I posted earlier. You may need to split the geometry and tile them to keep those textures from stretching, but we can afford it poly-wise. If you would like to keep detailing, I'd say a good polygon estimate should be around 10,000 triangles overall. Another very big thing that I forgot to mention: building geometry MUST extend below ground level for adaptability to uneven terrain. Many of our contributors have done this craftily, using hidden subterranean staircases that become exposed when the model is built on uneven terrain, and other similar tricks you can see if you look in the Atlas Scenario editor yourself. And I see you saw the construction thread! Very well done, I think if you extend it below the ground plane a good amount, this model will be near perfect. One more thing, you need to read and 'sign' this waiver if we're going to be allowed to use this and future contributions of yours.
    3 points
  2. i create first concept of construction, ideas are welcome. Please close my application and move this thread to other Forum. there is my thread for 0ad http://dragonheaven.de/Low_Poly.html german is still better for me
    3 points
  3. By reporting packaging bugs in the right place so that it gets fixed for everyone instead of using workarounds and not reporting anything in a place that will get that fixed. Also reading relevant discussions like [1] and following the advice therein which would take you to [2]. While you're at it you should probably also file a report about fixing SpiderMonkey issues with GCC6 [3][4] (but then again all possibly affected packagers should be notified of that). Though whoever does that should take care to point out that only those flags should be added and no other changes to them should occur (given that the commit happened after the SpiderMonkey 38 upgrade). [1] https://lists.archlinux.org/pipermail/arch-general/2016-November/042407.html [2] https://bugs.archlinux.org/newtask?project=5&product_category=33&item_summary=[0ad]+PLEASE+ENTER+SUMMARY [3] http://trac.wildfiregames.com/ticket/4053 [4] http://trac.wildfiregames.com/changeset/18801
    1 point
  4. Hello, and welcome to the forums! It's totally possible to use pyrogenesis (our custom engine) and create a game with it. A lot of mechanics of the game, and also art, as Lion.Kanzen said, are outside of the engine and totally moddable. You have the choice between creating a mod that will modify some things in the main game (all the current mods by the community do that) or replace the main game by yours. It all depends on how much your idea is different from 0 A.D. (is it historical, realistic, etc.) and on your interest in getting close to the development of 0 A.D. If you replace the main game by yours, you will not receive the updates and bugfixes we include in the main game, and I'm afraid you will not be able to go far especially if you are alone. It might be easier to create a mod on top of the main game. Regarding the technology, all the mod programming is in Javascript. This forum has a lot of resources for everything art. If you want to learn more, you can visit the wiki on our bugtracker, especially this page: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers You can also say hi on IRC, on the 0ad-dev channel on QuakeNet. Even if you don't want to contribute to 0 A.D., feedback from people who use the engine is always appreciated! And don't hesitate to ask if you have more specific questions.
    1 point
  5. Door are missing in main building , may be a window too.
    1 point
  6. Now, this one's fresh. Hastati in foreground to come.
    1 point
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