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Showing content with the highest reputation on 2016-09-06 in all areas

  1. Hi guy. I see Objectives screen is in now and it give good information. I been have ideas on how to make this more useful. Behold the attached image. Basically the pop up screen would be title Match Details. Below would be tabs: Objectives, Hints, History, and Settings. Objectives: Trigger based list format. Otherwise would show the Victory Condition. In this case, it will say "Defeat all opponents to win", since there are not rhe any other objectives with triggers. Hints: This tab give hints by the designer, like, "Watch out for prides of lions!" or "Look to the East on the morning of the 3rd day." History: Is the current "Match Description." Give a description of the map or scenario, history behind the scenario, context within the campaign, etc. Settings: This list all the other stuff, like Starting Resource, Population Limit, etc. all the other stuff currently show on the screen in a list format. Any thought?
    4 points
  2. @GunChleoc I think just "Treasures: enabled" (by analogy with "Cheats") would be even better
    4 points
  3. Sounds good to me. One thing that irks me on your screenshot: "Disable Treasure: disabled". Double negation is difficult for the brain to process, so it would be better to reverse the option: "Enable Treasure: enabled".
    3 points
  4. Some quick thought on possible organization. So, Victory Conditions and Allied Victory parts would definitely go in Objectives tab, but with better wording to be precise as FeXor mentioned. Other things that go in the Objectives tab could be whatever triggered events in the map. Turquoise part is the info that go in History tab. This is the prose that goes into what the map about. And then the yellow parts obviously go to Settings tab. I am just not sure where Ceasefire information go -- Settings tab or Hints tab. Regardless, there should be a persist ceasefire counter in the game anyway, so that should be obvious to the player (the current ceasefire counter in upper right is not Gold ready obviously).
    2 points
  5. Inspire by another post on the forum (I lost the link), I made flaming pigs and put them into Delenda Est. They are quite funny. Player can train pig from corral and slaughter it for food or use 'Upgrade' button to set the pig on fire. The pig gets set on fire and can move 2x faster now. It has a 'Flaming Pigs' aura that reduce attack and max health of nearby enemy elephants (war elephants and undomesticated elephants) by -20%. The inflamed pig loses health and dies within 5o seconds. It even have damage variations at 80%, 50% and 20% health (it start to look like crispy bacon). Mauryans do not get access this pig, because they are friends to animals.
    1 point
  6. boys for me 0ad should improve the grapich quality of the units and in particular to add a couple of unit to all pop especially greek and barbarian
    1 point
  7. The bug is different from the cav bug. The problem is that for a unit, the range takes into account the size of the target (else melee soldiers would try to go to the middle of a building to attack it). But as this is a quite heavy calculation, the size of the target isn't taken into account for structures. Targets are only in range when their center is in range there. The problem with the ship is that it has one arrow as a unit (one default arrow), and the surplus arrows are added the same way as for structures. As the movement code is also part of the Unit AI, it will only move until the target is in reach for that one arrow, and not for the surplus arrows.
    1 point
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