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Showing content with the highest reputation on 2016-08-26 in all areas

  1. You're talking about two completely different departments that operate nearly independently of each other. Attention towards art will not affect attention elsewhere, since artists generally don't work in balancing or programming. Don't feel the need to put down conversations you don't find particularly useful to those you prefer.
    1 point
  2. Easiest solution to make cavalry overall more useful is by giving them the ability to trample and run down infantry units.
    1 point
  3. Indeed. Discussion around here devolve into small petty things a lot. ¯\_(ツ)_/¯
    1 point
  4. Hey there guys, I've made a couple of new sounds, they are posted on the first message. attack sound by Gaia ( wild animals). (Since there are several animals I've made an "universal" sound to fit them all.) heroe under attack in regicide (I haven't found that option inside the game, is it implemented yet? ) Any suggestions/feedback? Cheers
    1 point
  5. Well, my humble opinion is that melee cav should be anti ranged infantry. Sword cav could overall better while spear cav won't be so useful against buildings, other cav, trade, but better against ranged infantry. Maybe they need both better armour against pierce. Tomorrow I would make some test, but seems that aren't cost-effective against ranged infantry. Killing rams and trade seems a very little role to a unit that I think that should have more presence in the battlefield.
    1 point
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