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Showing content with the highest reputation on 2016-07-30 in all areas

  1. Hi all, Im making a new map, the siege of Halicarnassus. This is the very first preview, it is still in progress, but i would like to receive some feedback. Yes, it has a lot of props, i like detail, i'm just trying to make it more "vivid". This is the reference im using, i didn't make it exactly as is shown there, i forgot to add some things while making it, but now that is that advanced it may be a pain! http://www.discusmedia.com/maps/turkish_city_maps/5594/ v1.1 v1.2 1.3v This is what it seems to be the end of the map. Perhaps i could release as a 4 player maps (3v1), but, believe me, you cant play it (It lags without unit around, imagine it with units) Anyways, I had to improvise the Mausoleom, with walls and ground elevation. It has some greeks buildings, as i understood while i was reading, they had some multicultural life. I tried to make it, the most accurate possible, obviously, for many reasons there a lot things that cant be made, but in the other hand, i forgot many others . Hope you enjoy it! 1.4v
    2 points
  2. Imarok, Heh, so simple a solution. Thanks! Feel rather ridiculous for not trying this earlier, now I know for sure. Used it a few times earlier today and it worked as you said. Thanks again. -Finch
    1 point
  3. @Lion.Kanzen: When creating the glow in your icons, could you try to mimmick the style of the other icons more? (f.e. by following the tutorial I posted somewhere around the forum.) Since right now you're, seemingly, using just one layer of glow and sometimes that looks really flat. Also the the shape of the glow is sometimes off (doesn't fit with the object) That irrigations icons looks pretty! But maybe it's a bit bright? Edit: oh, right. Didn't read wow's comment
    1 point
  4. 1 point
  5. Yes, like that works just fine.
    1 point
  6. ...So here is the new version, entirely made from well licensed pictures, now come the refining: colors and lights match and blendings the seams:
    1 point
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