lol, then why don't you? No offenses yo you, wratti who does a lot for the game. You say phases are broken but i have not see any attempts to fix them or to add anything cool or to expand and expound on the existing idea in the game. None in months and months (alpha after alpha). Only useless tweak of unit stats to satisfy a small core of online player (and you remove things like technology pair which made the game unique). You have built some powerful features into the game, but you don't try to use them to maximum potential. Phase II unlock stone tower when wooden tower that does the exact same thing is already available in Phase I. Why? This adds nothing. Why isn't stone tower a powerful and expensive upgrade to the wooden tower instead? There is a function in tech code to swap actors. Why don't you guys do thing like this? The feature is there but you ignore it or forget it or what? Something like Lion say, make Phase I economic focus more. Make Phase II unlock cavalry, blacksmith, stone towers upgrade, stone walls, etc. Phase III unlock fortress, civic center expansions, hero and champion and siege. Build Wonder togo to Phase IV and unlock super powerful game-change techs. Experiment. It would be nice if GUI could group structure and units better by phase. Make the tiered system more prominent. Honestly, the Level-Up buildings idea is cool, but make more sense for a game like Starcraft. Or if you make level-up individual building, then you have to reduce management elsewhere, but where? Sadly you say there will be no fighting in formation, so can't reduce management there. Where else?