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Showing content with the highest reputation on 2016-02-14 in all areas

  1. Hi and welcome to the forums You can select 'Unassigned' option for the corresponding player slots, see "Player Placement" section of "Setting up a game" manual.
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  2. Interesting. Limiting the number of building per phase might actually be an idea I'd like to try.
    1 point
  3. Hmm, this would not be bad. Maybe add some more embelleshiment. I think moderle would need to be creative to make it more visually interesting, but the overall size and shape and idea is good.
    1 point
  4. We need re-scale game maps and territory influence.
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  5. Yup, you're entirely right. I tried some stuffs to fix that but it just added more problems. I'm quite interested in your patch, looks good. Re normal maps: there are no visual artifacts. There's only a visual "issue" that you see flat reflections instead of seeing what you should see (a mix of water color and sky). Check out this picture, we see very little reflection in the distance, as the water isn't flat. Compare with this. And in-game in the attached picture. It only ever happens at low angles, but it looks very bad on cinematic shots.
    1 point
  6. I think I've got it cleaned up well enough now, and finally got SVN set up to make a diff. Ticket here: http://trac.wildfiregames.com/ticket/3781
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  7. Alpha XX Tersus. It means clean, neat, correct. The justification is that this new version doesn't add (until now) big new features, instead there's a lot of work polishing things. Source
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  8. lol, then why don't you? No offenses yo you, wratti who does a lot for the game. You say phases are broken but i have not see any attempts to fix them or to add anything cool or to expand and expound on the existing idea in the game. None in months and months (alpha after alpha). Only useless tweak of unit stats to satisfy a small core of online player (and you remove things like technology pair which made the game unique). You have built some powerful features into the game, but you don't try to use them to maximum potential. Phase II unlock stone tower when wooden tower that does the exact same thing is already available in Phase I. Why? This adds nothing. Why isn't stone tower a powerful and expensive upgrade to the wooden tower instead? There is a function in tech code to swap actors. Why don't you guys do thing like this? The feature is there but you ignore it or forget it or what? Something like Lion say, make Phase I economic focus more. Make Phase II unlock cavalry, blacksmith, stone towers upgrade, stone walls, etc. Phase III unlock fortress, civic center expansions, hero and champion and siege. Build Wonder togo to Phase IV and unlock super powerful game-change techs. Experiment. It would be nice if GUI could group structure and units better by phase. Make the tiered system more prominent. Honestly, the Level-Up buildings idea is cool, but make more sense for a game like Starcraft. Or if you make level-up individual building, then you have to reduce management elsewhere, but where? Sadly you say there will be no fighting in formation, so can't reduce management there. Where else?
    1 point
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