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Showing content with the highest reputation on 2016-02-13 in all areas

  1. In defence of all those members who are coming up with these threads and conversations regarding gameplay (myself included), while it is probably unrealistic to see these changes implemented anytime soonTM, we can still come up with ideas to streamline the gameplay balancing in Beta, and give the devs a reservoir of ideas when the time comes. And none of us non-programmers really have the smarts to discuss big programming stuff..
    2 points
  2. I would say it's all of the above We don't have enough people with motivation to focus on the design, and getting too much into details when it comes to balance and the finer points of the design doesn't make sense. We would certainly like for things to be differently, but this is the situation as it is right now and it wouldn't help if we tried to shut our eyes to reality. That said, there are some in-team discussions about some of the remaining big features, but at least some of them are depending on whether or not team members are able to create working prototypes of them for it to be worth mentioning.
    1 point
  3. Relax! At this time there's not a real effort regarding gameplay. Altough a lot could be done, I think that right now Devs are focusing in finishing the features, don't know if because lack of manpower, motivation or because it doesn't have sense to make a lot of effort when some features are missing. (Some words about gameplays and balancing from the devs would be nice, and would clarify things about how they want to work that stuff) Later, probably when Beta, I think that balancing, gameplay and all stuff will be relevant one more time. At first, they have a game designed, but when you have to make real the thinks on the paper, everything change. Also, reading the DD and some open tickets, I think that you can see thath some of the first ideas of the game were a lot of features without a cohesive design. Later, when you can play, you can decide what add, simplify or remove. Sometimes you have a lot of ideas, but makes things a lot of complex. Sometimes you add a lot of things that nobody uses. BTW, if right now you can play 0 a.d, (and I think that it's funny enough!) it's more to test the engine than for the real gameplay, and solve the bugs and make things work.
    1 point
  4. There is a patch that will do just that. It needs to be cleaned up before it ends up in the game but it's planned. It just hasn't been settled yet.
    1 point
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