Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2016-02-02 in all areas

  1. Map Making Technique - Using props and decals to easily create a detailed terrain. The Image below is an example of a terrain that I created without relying much on Atlas editor's terrain tool, the grass terrain seen below are just decal props located at the object tool section of the Atlas editor, and below it is nothing but dirt terrain, as you can see on the background. (I'll explain on the next image below, how easy it is to create a terrain by just copy-pasting and rotating decals and other props.) The things that you will need to prepare are sets of irregularly distributed props and decals. (What I prepared below are, 1.) Civic Center template, 2.) Forest templates, one with stones, and one without, plus a 3.) Stone and metal mine template) To prepare the templates, you will need to, First, make an empty field terrain using different decals, search it in the objects section under the props category (Right now, there very few decals, and you can only prepare very few types of biomes and I hope that by presenting this tutorial, the devs would consider this type of map making and create more decals that can be used in making maps like this) I used 3 decals as seen on the image below. Arrange the decals in a circular or irregular pattern as seen on the images above (Shapes like cresent and almond are good) Their shapes will be relevant because you will be copy-pasting those templates and rotate them, to easily create new detailed terrains without putting much time in thinking about the design, you will use the irregularity of the shape and create maps like adding puzzle pieces. Next, copy/duplicate the plain grass field decal template and try creating new templates like forest or grassland templates by adding new objects on the top of the copied empty field decal (You can see some examples that I made on the image above) Once you have a good amount of templates, put them all in the one corner of the map and you can use them as source/original templates You can now assemble your puzzle (I mean your map) Just copy-paste and rotate it. Good luck! PS: You can refine your map more by adding new things in the empty areas left by unmatched template edges.
    3 points
  2. Okay thanks, I think I'll adjust it a little more before delivering... Edit : textures delivered! auroch_cow_bull_textures.zip
    2 points
  3. Hi, I am testing out a C++ library I've written to add extra functionality to an artificial agent. I have so far implemented the C++ end into the CCmpAIManager to transfer data to and from the Petrabot for testing purposes. As such, I was wondering what scripts I would have to modify on the Javascript end to transfer my custom data to and from the bot and if CCmpAIManager would be the best entry point. Further, if the system yields the desired results I would be interested in developing a dedicated version for a fork of the Petrabot (likely fully in javasript) as I think it could be a great addition to the system. I can't say too much until the results are in, however, I will update if anyone's interested. Regards Jotunson
    1 point
  4. I think civs like sparta where you can build various "special barrack", its fairly balanced, as Spartans are the best champions for sure, it makes sure that spamming them is a bit more expensive. However Persians, yeah it really needs to be changed.
    1 point
  5. I'm sorry I can not speak English very well.Im from czech republic I'll try it simpler 1.how to unlock flaming javelin ? 2.better invest to trade or army (...mining)? 3.iberians infitary vs Rome infitary (deadly canyon scenario map ) always win Rome.Iberians are so weak ? thank
    1 point
  6. Found some cons, submerged farm fields. (and annoying grass props on cleared forests)
    1 point
  7. ok thanks i will go on with the solo development, i just asked coz 0ad has a very good graphic and thought that someone could have some model to spare. Keep on the good job guys
    1 point
  8. It might avoid an issue (if there is something in a new version that doesn't work with your computer), but it's not going to fix it So please report what happens first so we can try and find the error. Please create a new topic in this forum: https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/ and include the log files (see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them), as well as a description of what happens. I.e. when do you get the black screen? Has the main menu loaded or is it as soon as the game starts?
    1 point
  9. is funny see the Evolution of Game, i remember when the game run very slowly. now run better but with 100 units per Faction.
    1 point
×
×
  • Create New...