Hello all, Since version 14, I regularly check what 0ad has to offer as new features and I'm really impressed to notice the game becomes more and more enjoyable as versions are released. However, just like the author of this topic, I would like to emphasize a point that I think it limits the "fun" of playing 0ad. Precisely, this point pertains to the territory zone which clearly constraints players to a certain type of gameplay. Actually, I have decided to create an account mostly to respond to this "heartfelt" topic. First of all, I would like to thank the whole 0ad team, I really enjoy the result that you guys have achieved with textures, environment, units, etc. Honestly, I think this game excels in the atmosphere it brings when you take the time of building a realistic village with walls, multi oriented houses, etc. Unfortunately, due to limited area, you are not free to expand without town centers and therefore you end up with "disseminated circular spots", which I think it breaks with the wonderful atmosphere and realism. For instance, you cannot build small villages on isolated island, neither installing remote fortifications on top of hills, etc. It's understandable that such defined areas prevent opponents of being too intrusive but armies are not exclusively designed to attack, they should also insure defense (or gathering), and hence should be responsible for preventing the territory to be populated by enemies structures. Actually, I'm not completely repelled by territory, but I simply hate the fact that it can only growth around roomy town centers. What would be a nice trade off, is a feature that allows you to upgrade your town center on demand , perhaps similarly to what has been achieved in Empire Earth 1. So we may imagine that you start with a small town center, then if your city is becoming more important, you upgrade it, afterward if your city becomes even bigger, you upgrade it one more time, etc. Each evolution increasing the area's perimeter and altering the building model. Note that changing the town center model would logically imply to consume more space which may be tricky to implemented due to surrounding configuration (e.g. very close buildings). Concerning population limitation (less than 300), it should only be temporary otherwise I'm afraid it will divert developers from performance enhancements.