Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2015-04-11 in all areas

  1. Last updated 08/03/2018 This thread is to keep track of the Art tasks that needs to be done and who is working on which one. Keep it clean, post only when you are going to start a task and when it has been finished and approved or commited by someone of the team. - Do not post suggestions. Create a new topic or use any suggestion thread. - Do not post Wips. Create a ===[TASK]=== thread on the Art forum for this matter. - Do not post references. Use the relevant task thread. - LEGAL WAIVER: Please read this before contributing and abide by it. *We can't assure that your models will be used for the final game, and we n 're also looking for a certain quality level, don't get upset if your model doesn't make it into the game, practice is the best way to improve. Useful links: How to Import/export assets and bake AO maps in Blender3D Blender 3D UV unwrapping tips How to export animations from Blender3D to 0AD Tips & requirements of the engine: - Approx triangle count for buildings: small 2k-5k, mid 4k-6k, big 6k-8k, wonders 8k-12k. - The engine uses .DAE (Collada) format for models and animations. - The engine does not render double-faced polys, so if you want a polygon with both faces rendered, you need to duplicate it and flip the normals. - The engine does not tile the textures like blender does, so when UV mapping, keep the UV islands within the texture space. - We use two UV coordinates, one with overlapping UVs for diffuse, normal/parallax and specularity and another non-overlapping for AO maps. - Building models need to extend below the ground (-Z axis) because it can be visible when the building is constructed in uneven terrain. - To get the correct scale it is very useful to import a building from the game into blender as a reference. SIMPLE TASKS ESSENTIAL TASKS BUILDINGS UNITS UNITS ANIMATIONS OPTIONAL TASKS BUILDINGS PROPS ANIMALS FLORA GEOLOGY UI Portraits
    1 point
  2. Lost gold in the hands When a soldier to dig gold, when he loaded full of gold should hold this piece of gold in his hand toward the city center, but when he went to the town center, its golden hands gone. I am using's map is: Libyan Oasis(2)
    1 point
  3. That error hints that the public zip file(all the game and map data) is corrupted try re-downloading and reinstalling. Enjoy the Choice
    1 point
  4. This is the texture/normal/parallax ingame:
    1 point
  5. I can use the geometry for any civ roof (and it will be used for seleucids). I have setup the color of the tiles so it's super easy to customize the hue/saturation/value it varies on a small range randomly on each tile. In resume, I can go any color needed with some little range variation in the color to break repetition. I'm currently working on a nice parallax map which is harder to do than normalmap since the texture render is made "from an angle" to see better the tiles and the displacement bake can't be done without some tickery. EDIT: Here's a test in blender, left is with parallax, right with only normalmap. The texture is still quite high-res so expect less quality. I'm also making the concave tiles a little brighter in GIMP, making the effect of worn and differentiate the tile columns from far away. (Also parallax works differently in blender than in-game, that's why I think it's so dark in blender) http://i.imgur.com/VdIGQYR.jpg
    1 point
  6. Hi. The new texture remove shadows and make the tiles look too bright. I make them darker and with the specular map they look really nice now. Nice and red and very Roman in the game. Great job Micket. struct_1: http://i.imgur.com/k2KKRWJ.png struct_2: http://i.imgur.com/bxbPXWb.png
    1 point
  7. We'll discuss this further soon. I've made some better columns for seleucids. Overall the texture you made is quite good, I'm going to touch some values and probably make it 2048*1024 to have some more room for more stuff
    1 point
  8. you can use illustrator or other Vectorial to do the Pattern, for the still/iron I recommend use Blender and Rendering and after that use Photoshop or similar. And find a symbol to put over the pattern. The last of them or 3 last of them. It's for me the best.
    1 point
×
×
  • Create New...