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Showing content with the highest reputation on 2015-04-02 in all areas

  1. well they have tonnes of health so that you can't snipe them. (which i'm fine with) Which is why I like to play with paladin in wc3. You can't snipe pally's. TBH Heroes really don't need a change. they are fine as is, if you're 1v1ing a hero, you're doing it wrong.
    2 points
  2. Hi I am lexa from split-bot in case some of you rember I am an active member of Silex Labs, a non profit organization which aims at helping people contribute to free and open source projects. We organize events in Paris, mostly work shops and sometimes a big conference for Haxe (next one is in may, with all the core contributors and community) Next week we have decided to start a series of workshop on programming 0ad bots. 2 workshops of 2 hours are planed to start and see how it goes (this link is in French) Has anyone already organized events for 0ad community? If you have any idea, recommandation, please tell me Please let the world know about this initiative and the other activities of Silex Labs (see April news letter or the blog) And let's hope that this will unveil new french contributors to 0ad!
    1 point
  3. Go to gui -> loading -> loading.xml. That XML file defines the gui setup for the loading screen Inside that XML file, you find different sprites being used for the loading bar. Namely: LoadingProgressBarBackground, LoadingProgressBarLeft and LoadingProgressBarRight. If you then go to the sprites (gui -> loading -> sprites.xml) and look up those sprites, you see which textures are used in the loading bar. You can either replace the textures with your own, or remove the image object from the sprite you want.
    1 point
  4. I think there are many possibilities. If I focus on Greek gods (which we know best, in particular the olimpians), we could see the following possibilities: Zeus: A bit too general to put in statsPoseidon: god of the seas: faster and stronger shipsHera: Empower women: give them better attack/defense statsDemeter: Gather grain a lot fasterApollo: perhaps the most supernatural of the gods. Could improve some stats for healers, temples or auto-healing.Artemis: Better hunting stats, and lower unit training time (goddess of hunt and fertility)Hephaestus: A blacksmith: units get stronger weapons and armourAthena: Goddess of strategy and wisdom, maybe stronger or faster-to-construct buildings, not sure if that relates. Maybe better tools (like siege engines) would be appropriate too.Ares: God of war, so I guess just upping a few battle statsAphrodite: Shorter training time for all unitsHermes: also a rather supernatural god. I can see some interesting things like bringing soldiers back from the death, but it's rather different from the current techs and auras we have now. Maybe we could also focus on his protection of travellers and trade.Dionysus: basically the god of the festivals and alcohol. Not sure how to put this into positive stats.So if we pick a few gods per civ, there are certainly enough possibilities for Greek and Roman civs. For other civs, it might be more difficult to find.
    1 point
  5. sanderd17 summed up what I basically wanted to say; I'd like to add my two cents: - I really like the idea of having workshops, but indeed they would be useless the way you see them. What I imagine would be a bit different. You could have a building called Workshop, and once it's finished you can choose one bonus, that costs a little amount of one resource regularly, and grants a bonus. You can toggle off the bonus to save your resources, or to choose another one. For instance, you could have the "Improved axe" bonus that costs metal and boosts gathering wood from trees; or "Improved military food" that costs food and gives your soldiers a stronger attack (or stronger morale once conversion works). What do you think? - Civ bonus based on god choices would be interesting but they should remain realistic and not involve surnatural powers; so I don't see many possibilites (more morale, friendship easier with AI players, maybe?)
    1 point
  6. I think the team should look for Constantine: Rise of Christianity team for advice if they have to since in my opinion they are the best modders that recreate an empire that was long forgotten by history. Here's some of their example unit: Enjoy.
    1 point
  7. is part of helmet, you can't, is a single piece with the helmet
    1 point
  8. All you need is know the name of props. In xml file unit ( in actor folder)
    1 point
  9. Thank you all for the help and suggestions wowgetoffyourcellphone that's exaxtly what i was looking for...i really appreciate your help ,
    1 point
  10. Tower range from up there? full map?
    1 point
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