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Showing content with the highest reputation on 2015-02-06 in all areas
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Please calm down one notch both Roland and iNcog. It's a lot more likely that your opinion will be considered if your opinion is what is being presented and not arguments about other things/why your opponent is wrong. Also, I did not say that a lack of information was the only reason. The (to my knowledge) limited knowledge makes it harder though. Personally I think we have too many civilizations already, but thankfully this isn't my game, but a collaborate effort, so my opinion is only a limited part of the whole (and I have to bow to the majority/those who actually work on implementing things). What's actually more important is the time needed to create it. I believe I told you this before, but that's pretty irrelevant, the main thing is that I'm now: It's a lot more likely that a well-developed mod will be included in the game than that arguments and accusations are going to encourage anyone to work on something.3 points
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I may be wrong, but as far as I remember, the developers have reached an agreement on a number of 12 for the factions of 0 A.D., and have made a choice of factions, among the most influencial of their time between Gibraltar and the Himalaya. They already require a lot of work, and I suppose adding any more faction would make the game a nightmare to balance. I don't find the euro-mediterrannean-centric aspect shocking for a historical antiquity-based RTS game, since a lot of very influencial historical events took place in this part of the world. With the Mauryas, I'd say that 0 A.D. is among the less euro-centric RTS games I've seen. But featuring subsharian african factions in an RTS would certainly be interesting. Rolandixor, why don't you propose a mod for that ? Also, as me and -I suppose- most people on this forum are not very savvy on subsaharian african history, I suggest you tell us more about civilisations, politics, warfare, important battles and influencial historical events that took place in this part of the world during the 0 A.D. timeframe. This will maybe encourage people to join you and create.2 points
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2 points
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If you want people to take this demand seriously, try drafting a unit and building list for your faction. Tell us how they play and what they do. What are their strengths? What are their weaknesses? What do their units and buildings look like? Where are they actually from? And most importantly, how did they impact or communicate with the other civilizations of this time? To walk in here demanding an "African civilization" and claim that anyone who does not agree is racist and a fan of slavery, is extremely lazy and insulting to a lot of the artists and programmer who have been working on this project. I'd like to note that 0 AD is open source, you are entirely free to create whatever faction you want in game and then show it off.1 point
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This update is mostly a performance update, so maybe some name related to that.1 point
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See, this is kind of why I jumped the gun. It's the insinuation that most people apparently believe that Africans are a primitive sub-species. Bringing social/racial/historical issues into something which is supposed to revolve around developing a game kind of gets my goat. We're really all here to have fun discussing the game 0 AD. The game's design, its historical aspect, the coding in the game, all that fun stuff. Whereas I don't necessarily disagree with the notion that it would be interesting to see under-represented civilizations included in the game, I do disagree the angle from which you're approaching the problem. You come with the idea that Europeans are evil because they disregard African history and because they had slaves hundreds of years ago. That is why I felt like reminding you that Africans themselves participated in the triangular commerce. Slavery itself is a terrible, terrible thing. NO ONE is questioning that. NO ONE here is pro-slavery (even though it still exists today, mind you). Historically speaking, no country or culture is really innocent of slavery, it's important to remember that. History is history, it should not be forgotten and it should be respected. However the actions we take today shouldn't reflect what happened in history. "He hit me, so I hit back". That sort of thing is silly. I'm French yet I have very good relations with German people. Yet France and Germany have historically been at each other's throats for centuries. Hence my reaction; it might seem distasteful to you or others, but I don't believe I'm completely in the wrong. Nor am I trolling, I am serious when I post my views. This post turned out longer than I had originally anticipated, sorry about that. tl;dr a new civ might be nice and all but I think the civs we already have need some working on either way.1 point
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Your accusatory tone is making it very difficult to take you seriously mate. I'm genuinely interested in ancient Africa, but your attitude is a little off-putting. Keep opinions on the down low, and keep posts factual as not to raise passions and get a troll thread started. Feneur is right in that we probably wont be adding any more civs into the main game, but a mod does sound like a fun project.1 point
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@rolandixor, you'll find some developed mods in https://github.com/0ADMods/, especially the one about the Han dynasty. This should help you identify what is needed to have a working mod for the game (if not, there are dedicated topics on the forum regarding mod building where you'll find people able to help you debug what is eventually missing or wrong in your mod, or you may use the IRC channels where there are almost always someone connected). As said before, the main issue for the core team is the time they have, so if you manage to find people helping you have a well-finished mod (and the design document mentioned by Lion.Kanzen), that should be a pretty good start to have your mod included in the core game (and in the meantime, people will be able to play with it anyway).1 point
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Why bother with new civilizations if the current ones aren't even finished? No kidding, there are enough possibilities to make a mod featuring a civilization. That happens too with the Chinese...1 point
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Okay show me materials and Îll dtart including it as a standalone faction such as Rote. Given the time I have though.1 point
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Yup, just checked and it's actually building at this very moment So should be very updated really soon That wasn't what he was asking. He asked about the development PPA, not the release one. It's really nice of you to want to help out, but if you are not certain it's better that you don't reply as there is a risk that your reply will just confuse people instead of help them.1 point
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Future Design section of "Build and Deployment Environment" wiki page and the Trac tickets linked in it have some technical details.1 point
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The autobuild functionality was designed for people without a good technical background (like artists and enthusiastic testers). Having them to perform more steps to play with the developer version would bypass the original goal for the autobuilder. Besides: the binaries/system folder is only 500MB large (here on Windows) and I suppose that includes more than only windows binaries. Libraries don't even exceed 50MB. That is only 6% of the total repository size (which is ~10GB, but that includes a dozen of mods and varies a bit on which machine I look). I wouldn't call that significant honestly.1 point
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I wonder how well the game would run on one of these Android mini pcs? I've had it barely run on a Raspberry Pi (not practical), but recent Android PCs-on-sticks appear to have much better specs like multicore CPUs and more RAM.1 point
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I submitted a patch here http://trac.wildfiregames.com/ticket/3037 this will be fixed soon.1 point
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Hello folks, I have some good and not so good news to share with you Let's start with the good news: - I managed to use ETC2 + KTX textures on Android! - The memory usage (RSS) now stays under 750Mb which is great! On my phones the game is not killed anymore by the O.S.. It's still a lot but at least it survives - The game speed is ~the same as using uncompressed textures. It feels faster when it starts. Now the bad news: - I could not make incremental changes, the S3TC was quite tight integrated into the engine. - Because the patches are big I did some mistakes and now (only) the fonts are screwed (on Android and on Desktop as well). Sadly I tried to fix it, but I failed ... If anyone can help to fix the fonts problem it will be very much appreciated! The repo is on my github fork: https://github.com/bog-dan-ro/0ad ktx branch. Last 5 commits are KTX/ETC2 releated. Steps to compress the textures for android using etc2: - download Mali's texture tool - unpack it and make sure etcpack is in your $PATH - use the same branch to build a non-android version of the game, the run : $ mkdir temp $ binaries/system/pyrogenesis -archivebuild=binaries/data/mods/public -archivebuild-output=temp/public.zip -archivebuild-compress -etc2 $ binaries/system/pyrogenesis -archivebuild=binaries/data/mods/mod -archivebuild-output=temp/mod.zip -archivebuild-compress -etc21 point