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Showing content with the highest reputation on 2014-12-27 in all areas

  1. It's alright lion, I'm happy to get feedback. Round tower sounded like fun too lol. made a few more edits to the pack, despite the debate earlier this is turning out more hellenistic than I intended oh well I might just hold off making more buildings until Enrique or Pureon give me the go-ahead. These are just to see how the textures look in a civic/military/domestic setting.
    4 points
  2. I tried but for some reason it fails, is there any reason why you prefer to use sprintf_s instead of snprintf ? g_XmppClient is defined in source/lobby/Globals.cpp and I didn't add it to my build system. Anyway I'll try to enable lobby for android and I'll revert that patch. Done. Got it, I'll keep them for a while until I'll fix the most important errors first. Thanks!
    2 points
  3. The short version: the development version of the game. For the more in-depth: see the first link Lion posted for how to access it. As for what it is in more detail: a way to access the development version of the game. Not only are some things easier to access (many image files are in PNG rather than DDS, the data for the game is directly accessible rather than in a ZIP file etc), but perhaps the most important things: it's an easy way to always have the latest new things added (and only have to download the things which have been changed) as well as be able to access old versions of existing files and old files.
    1 point
  4. hehe any excuse to mess with old buildings is good enough for me, but you're right. It probably wont make next alpha. Easiest way to find structure files by downloading the SVN, the art repo in there is pretty well organized, so you should be able to find what you're looking for. It also serves as a good modding platform should you choose to change things yourself
    1 point
  5. Dev from Milenium here too. To answer the question I could make it However I haven't seen Enrique in a while and therefore don't know anyone who could commit it. For the roofy thing It is really not likely that a complete overall of the civ will be made. Some buildings may need a visual upgrade (I'm thinking of the corral) But I don't think much will change unless someone comes with a wonderful building for each of them. I'd suggest you take screen of each of the buildings use a software like paint, and propose changes, and in case they get accepted well I or someone in the team provided they are active could choose to model it. To sum it up, Armor is likely buildings, nah not much.
    1 point
  6. That mod looks really cool, but the moddb page hasn't been updated for a while. If you're a dev for that mod, how's it going?
    1 point
  7. I had that texture once when I tried to make a new roof for the Norse (Millennium A.D.)
    1 point
  8. guys this build is Obsolete, i have a much better one now that make this one look ridiculous actually
    1 point
  9. Precisely. An example (from the game Wurm) of what I mean by wood roof.
    1 point
  10. I believe it's the Gothic architecture type that's similar. I mean the roofs should be more vertical. Hard to explain, but they should look more sharp. Firstly, your new farmstead looks great, well done, but I meant a plank shingle roof (like the ones commonly used in the Dark ages). This house is a Gaulish city longhouse. I believe this is a perfect representation of what one of the varying houses (by varying house, I mean how there are different types of house that will randomly be selected when placing a house) in the city stage. In the original post, you will see that all the houses are similar in architecture (some being ''double story'' as in being tall enough for it to possess an attic) but they vary from thatch to wooden shingle. If it were made that those types of houses were used in the city phase and the current ones used in the town phase, that'd be perfect. What I've noticed is I struggle to build a village-like village with the romans due to their massive civic centre and houses, and I struggle to make an urban looking city with the Gauls, simply because every building has a thatch roof. If the the thatch in the city phase were made to look darker (like older thatch) then I imagine it'd look more urban. Edit: The image I posted of Bibracte is a perfect example of what the Gallic city should look like; more longhouses, some houses with shingle roofs etc.
    1 point
  11. Agreed. What do you mean by improve the texture ? What do you mean by short ? Height ? Length ? Width ? Also Using wood roofs could be possible, see the gaul farmstead I made. (It's in the game).
    1 point
  12. Status update: - The UI seems to be ok now : check this image (yep the FPS is very low because I'm using a debug build). - I tried it also on release but it crashes ... Next steps: - I'll need some help to fix the GL errors. - fix the crash in release mode. - I'll try again to enable and fix the sound. - move the game data to an OBB file. Does anyone knows if and how I can set the DPI? The text and the controls are very small and quite unusable. interestinglog.html ERROR: CRenderer::EndFrame: GL errors 1280 occurred ERROR: ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function I also have tones of: W/pyrogenesis(27096): GL_INVALID_OPERATION W/pyrogenesis(27096): 000000 p=0.465000 W/pyrogenesis(27096): 5000 W/pyrogenesis(27096): W/pyrogenesis(27096): 502 W/pyrogenesis(27096): ---------------------- W/pyrogenesis(27096): OpenGL error(s) occurred: 0502 W/pyrogenesis(27096): 000 Most probably one of the reason(s) of the slowness ...
    1 point
  13. ACHILLES! ACHILLES! man, this is going to be sweet with all those Illiad heroes Unless we're going all boring and just adding the kings
    1 point
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