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Showing content with the highest reputation on 2014-07-21 in all areas

  1. After 10 Blender crashes freezes bugs, I got this.
    3 points
  2. He uploaded them I think Oryxanimations.zip
    2 points
  3. We're working on making 0 A.D. more parallel, and your outline roughly mirrors our plans. However, multithreading is a lot harder than it sounds - especially with our limited resources. I think the current consensus is that most CPU time consuming part is the simulation (pathfinder in particular) and AI. I few months ago I did a few runs in a profiler and the results are here (see cpuprofile1.svg - cpuprofile11.svg and note that this doesn't show javascript time nicely).
    1 point
  4. I like to say that i'm very excited to play this version, Good work Wildfire team, but i'm still waiting for 17 too .
    1 point
  5. Oryxanimations.zip That video is awesome. I think I should give it a go. Here are the blender files for the oryx run and walk. My time has been a little taxed via job and moving. But I've been dedicating time over the weekends. -Says I'm not allowed to upload the blender file. But I compressed them in a .zip. Let me know how these work!
    1 point
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