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Showing content with the highest reputation on 2014-07-11 in all areas

  1. Today, I tested the new SVN15509, found a problems with water. When I window mode switching from a full screen, water texture appears dislocation phenomenon.
    1 point
  2. This thread is for discussions and opinions about the C++11 migration. The ticket (2669) should be used for documenting facts, decisions and tasks. My personal opinion is that we should make the move now. Because it's just a matter of time, most of the contra arguments don't really matter. It's better to get used to the new coding style early. Also I'd like to continue with my work on SpiderMonkey and not doing the migration would interrupt that abruptly. I'm not happy that a third party library puts pressure on us this way, but it's a question of what alternatives we have. Staying on V24 would be bad and switching to another scripting engine or even another script language like Lua has been discussed and discarded before.
    1 point
  3. I wouldn't worry about supporting Windows XP, not even Microsoft supports it any more. With the rest I agree.
    1 point
  4. 1 point
  5. I saw that there was a misunderstanding about the viking ships: This is the correct line-up: Fishing ship. Knarr: Merchant Karvi: combination but weaker warship/ less trading income. Snekkja: Warship Drekar: Elite warship The snekkja has replaced the Skeid. For the records I'm listing here the bonuses once more: Knarr: Mobile dropsite Karvi: None. Snekkja: Loot bonusing aura Drekar: Loot bonusing aura, Mobile dropsite, trains units
    1 point
  6. That alone would definitely not be worth the change. I shouldn't have listed that first, the order of pro and contra points in the ticket is completely random.
    1 point
  7. We can't stick with outdated libraries. So we need to update anyway. Letting our code get outdated, and updating suddenly results in the amount of work Yves had to do for the previous upgrade. So it's easier if we support SpiderMonkey v31 as soon as possible.
    1 point
  8. For ram attacking infantry, how about we give it a slight damaging aura instead (unlockable tech?), this simulates the soldiers inside the ram retaliate against attackers, also with this aura the ram doesn't have to stop to attack enemy units and can still sort of push forward given enough time. This way we can silmulate the fact that ram can still be blocked by enemy but it can slowly bowl over opposition, but clearing the blocking enemy with your own units will be more effective though.
    1 point
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