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Showing content with the highest reputation on 2014-05-31 in all areas

  1. Are there tickets for them ?
    1 point
  2. Totally forgot to post so here it goes. Im from The Netherlands (Holland) im 29 and love 0.A.D soon i have my 2nd screen and start making maps/levels for 0.A.D. My name :RoekeloosNL means that im reckless
    1 point
  3. Yes sir, will do so sir! I'm James, im from australia. You know, what the americans think is new zealand and europeans forget exist (curse you austria!) My nick is a word combination of Australia+moron. Au-ron. 2401 is my birthdate. uhh.. i like cheese?
    1 point
  4. The Lusitano is an ancient Indo- European language of the Celtic branch, possibly before the division between goidels and bretons or even a third more archaic branch . This is the opinion of linguist Armada Pita: " According to my opinion , this is a Celtic branch (possibly prior to the split between goidels and bretons, or well a third branch) of an archaic type " - Armanda Pita (1999 : 260-263 ) . He knew himself 5 Lusitanian inscriptions in 4 locations, all spelled in the Latin alphabet, carved in stone . What did call attention to these inscriptions is the initial conservation / p / , as seen in PORCOM . The Celtic languages ​​had lost that / p / Initial throughout its evolution : compare yourself with Athir / orc ( Irish Gaelic) and pater / porcum ( Latin) meaning " father" and " pork" , respectively. The presence of the / p / could - explain why being a very primitive Celtic , just prior to the loss of / w / initial language . Not long ago, John T. Koch, analyzing ancient stelae (gravestones with inscriptions in South Lusitanian alphabet) in southern Portugal, Algarve current region, which housed the ancient civilization tartéssica and Conia, concluded that the language South Lusitanian one Celtic language. ( http://www.aemap.ac.uk/publications/jtk/ ) So it has been confirmed that the atlanto-Western peoples of Iberia speak the same common language. The current Portuguese or Galician- Portuguese , according to Robert Omnes (1998 : 247-268 ) professor at the University of Brest states that the Galician - Portuguese substráticos has important elements that determine the Celtic language as a " patois " celto -Latin . View: http://despertadoteusono.blogspot.com.br/2013/02/historia-da-lingua-antes-do-latim.html That said, if it comes to subdivide the current Iberian faction among Lusitanian and Iberian, naturally could adopt the old Gallaic-Lusitanian rebuilt, leaving the Iberians ( themselves ) with the proto-Basque as it has set.
    1 point
  5. We should ™ have triggers in A17. With triggers, map-custom scripts can mark players as won or lost at any time they want.
    1 point
  6. Mythos one is best for icon.
    1 point
  7. I like the Stone vs. Metal pairing because it's a soft choice between Defenses and Units. Defenses use stone, while strong units use Metal. So what you are actually doing with this tech pair is making a soft strategic choice between the two.
    1 point
  8. Generic Name: Devotio CavalrySpecific Name: Krābis Markāro.Class: Champion Cavalry Unit. Melee Armament: Lancer or Bipenne. Ranged Armament: Lusitanian Spearman Appearance:Garb: Iberian national costume. Armor should be identical to the Iberian Lancer. Shield: A caetra brought back.Helmet: montifortino helmet with mask(búcula). Figure(s): See concept drawing. Mount: Identical to Iberian Lancer. History: The Lusitanian, who accompanied the war a chief were united by a religious, social, and military, legal and moral bond, which the Romans called "devotio".The Krābis were knights who formed the personal guard of the Lusitanian leaders. They were bound by religious oaths of loyalty to his boss to death, fact praised by Julius Caesar. When his boss died, killed each other in ritual combat as part of funeral rites so that they could accompany him to the afterlife. Garrison: 2. Function: Flaming javelin gives a siege capability to these Champion cavalry units. Special: the drawing is based on a coin Emeritus contained a dagger in his back, one montifortino helmet adorned with this kind of "elk antler" and one bippene. Note that the drawing is not in the mask (buccula) out, what would be interesting to portray.
    1 point
  9. Hi everyone, I have followed 0 A.D. for a while and after A16 release I think I have some ideas for a more realistic formation system: Currently, I find that units are moving at normal speed in formation (it is really fast because soldiers have to maintain formation while moving), they also break formation easily when engaged plus formations have not yet offered bonus in armor and attack (i think programmers are already working on it) So my suggestion is that we can employ a kind of officer unit that each individual unit can deploy and mainatin a formation (i.e testudo and Syntagma). - In these separately identified formation: units will not break formation without the death of the officer or the whole team it is also easier to give bonus on armor and attack for units in a formation: testudo guys can have superb protection against missile troops and pikemen dont have to bear unrealistically strong armor as now (pikemen are only strong in formation, individually they represent easy target - Am I right ?) I saw this feature long ago while playing Cossacks: EU wars - For those officers: they are troops of higher health, armour and attack (i.e a nice centurion for the Roman) they can have their own building and tech they can form the formation of different sizes (16, 25, 36 ... units each). Place them near the troops and the options will appear in control panel. to avoid being abused as a super strong type of stroop, I think they should be made expensive or tied with condition(s) (i.e one officer available for one barrack built) or both. This could make them strategically important. P/S: It is possible to see soldiers garrisoned onboard ships for realistic naval combat and landing ?, on the wall also. I know it is a burden for programmers but it looks cool !
    1 point
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