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Showing content with the highest reputation on 2014-03-01 in all areas

  1. Prior to Buddhism, China had Taoism and Confucianism, and Chinese folk religion involving the worship of various local deities has never died out. None of the Chinese religions are exclusive, they overlap, and people follow practices from any or all of them. http://www.patheos.com/Library/Chinese-Religion.html The Mongols practiced a form of Shamanism, and their chief deity was the Blue Sky. They made no attempt to impose their religion on those they conquered, in China or elsewhere, nor were they exclusive in their worship. Marco Polo recorded a conversation with Khublai Khan where he said, basically, that he honored and prayed to the gods of all 4 major religions so that whichever was greater in heaven would help him. http://afe.easia.columbia.edu/mongols/history/history7.htm
    2 points
  2. Chariot archers and skirmishers ie.Babylonian scythe chariots and Anatolian auxiliaries have bonuses against spearmen
    2 points
  3. Rise of the East mod: http://www.wildfiregames.com/forum/index.php?showforum=423 This looks best to me too IMO. We don't care enough for modders, as we may edit the source. So there are sometimes problems we don't know how to solve without editing the main source. Like you can overwrite the UnitAI file to have different unit behaviour. But you probably only want to differ it on one part, and if new UnitAI commands arrive in the main game (like conversion, capturing, patrolling ...) you probably want to inherit that. Without having to manually merge UnitAI with your own version on every commit. Doing this requires a well thought-out mod structure. The fact that we don't have these problems means also we have no practical solutions for it. And if some programmer really wants to help modders, we're also in need of a centralised mod download system + some settings to enable or disable mods without CLI options.
    2 points
  4. Hi all, Its probably too late into the development now for it to be of any use, but I thought to just post some concept sketches I've done/doing. Starting with the Civ Center, because I remembered saying somewhere that the current design don't feel "Han Dynasty" enough. (Sorry to be so blunt) Its just for fun mainly but it would be sick if they can help with future development in any way at all! Sorry if it look a bit crappy, I'm no good! I'm working on the rest of the buildings and there will probably be units as well when I have time. EDIT: Noticed that I've written the plaque text the wrong way round, so I moved them.
    1 point
  5. More variants: (and one black and white basic image for Lion) Edit: Black white was broken. And you are right, we need a purpose .. and I think it's the round artus table and the equally placed chairs by itself that expresses our goals. That's why I put in the top view now ... for you as a base if you are okay with it. Or as a reference. Just how you wish, you're the master.
    1 point
  6. Methodology of Graphic Desing. By : http://justcreative.com/2008/05/22/why-logo-design-does-not-cost-5-dollars Design is a pjrocess. And it's not cheap.
    1 point
  7. Yup, creating heightmaps is really easy. Just select the area you want and target a jpg picture as output: http://gdex.cr.usgs.gov/gdex/ (It does require a login) Finally convert it to a png image and it's ready for use in Atlas. And this was the result of selecting Corsica:
    1 point
  8. Here's a basic units list, as well as an idea for a wonder.
    1 point
  9. Next update for the Assyrians! The main additions are Akkadian unit and structure names, as well as some accompanying illustrations (good thing the Assyrians were skilled at crafting these incredibly detailed reliefs; it's making my job a lot easier). Neo-Assyrians-0.3.pdf
    1 point
  10. Sorry if it looks a bit crappy??? That looks uber-awesome man! Maybe a little big for the game, but really pleasant to look at! Really makes me want to model it...
    1 point
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