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Showing content with the highest reputation on 2013-12-06 in all areas

  1. So I upgraded and now have a Mavericks test system, and got the command line build working on there after some tinkering. Apple only includes clang in their latest command line tools, so gcc and llvm-gcc are merely symlinks to clang, which is a confusing hack. More relevant is that as of Mavericks, clang uses libc++ as the default C++ library, before it was always libstdc++. It's likely that some libraries (e.g. Boost) are detecting that change and configuring to use libc++ and possibly C++11, which causes errors later in the game build. One workaround is to use clang explicitly instead of "gcc", and tell clang to use libstdc++ via flags (-stdlib=libstdc++). That seems best for backward compatibility, clang actually gives an error if a deployment target < 10.7 is used with -stdlib=libc++. I think for this to work properly in Xcode as well, Premake will need to be modified to add those flags and use clang instead of gcc on OS X. clang is available even back to Xcode 3.x on Snow Leopard, so I'm not worried about losing compatibility there. Another problem is that even with the above workaround, I was unable to build with a target < 10.7, since SDL fails to build when using some formerly deprecated functions and types (distinct from the errors mentioned and fixed previously). I don't really care to fix SDL's OS X SDK compatibility at the moment, so instead I will look into the best way to support 10.5-10.9 with our release bundles if possible.
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  2. Also, coding takes a looooong time, so please don't be disappointed if nobody should take up your suggestion
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  3. That would be a good idea! But the most important idea right now is getting the mod setup. (Gather basic information (like a attractive team name!), setting some goals and some other administrative tasks like a github repo) The second step is as you suggested getting our name out using moddb and other stuff.
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  4. I don't think you need a lot of code, but if you want something, I'm willing to help.
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  5. Maybe we should just have a checkbox labeled "Potentially Offensive Visual Content" and explain in the tooltip. It could even be protected by a password for parents of <ahem!> minor players.
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  6. Yes this thread is mostly a catch bucket for ideas they are usually discussed/debated in a separate thread dedicated to just one idea so that they do not become lost in the noise,after all this thread currently has 119 pages to it so maybe it may well have an other 100 or so next year with this discussion buried in the fog of time will any of us remember it exists.As an aside the forum is the history of our community our collective memory. Enjoy the Choice
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  7. It may be too much to ask to plan for a full-featured Graphics Settings menu screen for the game by Alpha 15 (December 2013), because the config system may need redesigned and a GUI redesign is currently being discussed. So, what I'd like to discuss is the possibility of a simplified Graphics Settings Menu screen for Alpha 15 and until the full-featured menu is ready. Basically just a simple screen that gives three options: Low: Basically everything turned off (e.g., nice water, shadows). Medium: The current defaults. High: All the whizbang featured enabled. All the stuff players currently have to enable by editing a local.cfg in a text editor. Just select the option you want, then click 'Apply'. It'll close down the game and relaunch it with the appropriate settings enabled. Probably just writing a new local.cfg ("settings.cfg"?) and loading the game back up.
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  8. This will be in alpha15:http://trac.wildfiregames.com/ticket/1922 http://trac.wildfiregames.com/changeset/14286 You may want to update the planes .
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  9. (Which interestingly enough probably is what will earn you the most points in the end anyway So just focus on posting about interesting things, and reputation points/hot topics will be fun things on the side ) (Also, on another note: if we find that people post stuff just to misuse these forum features we will change the settings. A good discussion is the most important thing )
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  10. We don't care about reputation points, or hot posts. The team members that are active on the forums just read everything. So you don't have to force yourself to post stuff that earns reputation points, or asks for extra comments. We don't care about that. It a lot better if you share something you're genuinely interested in, or some problem you've discovered that nobody has noticed yet.
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