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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Latest updates

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    • Hey Gamers, We’re excited to introduce Crypto Ludo, a fresh new take on the classic board game – now built on top of the TON blockchain and available directly within Telegram! What is Crypto Ludo?  Crypto Ludo is a fast-paced, exciting game where players roll the dice, make their moves, and bet on who will win the match – all in a seamless Telegram experience. Built on top of the TON blockchain, the game provides a fair, secure, and transparent environment for every match. It’s all about rolling, betting, and winning!   Key Features: Classic Ludo Gameplay: Enjoy the beloved Ludo game, with up to 4 players per match, all within a fast-paced and competitive environment. Roll, Bet, Win: Place a bet before each game and roll the dice to compete. The winner takes the pot, making each match a thrilling challenge. TON Blockchain Integration: All in-game actions are processed through the TON blockchain, ensuring fast, secure, and transparent gameplay. Seamless Telegram Experience: No need for extra apps or complicated setups – play directly within Telegram and start the action instantly. Global Leaderboards: Track your performance, challenge other players, and climb the leaderboard to show you’re the best at Crypto Ludo.   How to Play: Join the Telegram Bot: Add the Crypto Ludo bot to your Telegram account. Place Your Bet: Before the game begins, players place their bets for the match. Roll, Bet, Win: Roll the dice, make your moves, and compete against other players. The winner takes all the bets! Rise Through the Ranks: Play more games, earn your place on the global leaderboard, and prove you’re the ultimate Crypto Ludo champion.   Why Crypto Ludo? Simple but Thrilling: Roll the dice, make your moves, and bet on who will win. It’s easy to learn but hard to master! TON Blockchain for Speed & Security: Built on the TON blockchain, the game ensures fast and secure gameplay with transparent results. Accessible to All: Whether you’re an experienced gamer or just looking for a casual and fun game to play, Crypto Ludo is perfect for all levels. Global Community: Compete with players from all around the world and join a community of crypto and gaming enthusiasts. Join the Crypto Ludo Community Now! Ready to roll the dice? Add the Crypto Ludo bot to your Telegram and start playing now! (@CryptoLudoGameBot) Bet, roll, win, and climb the leaderboard to become the ultimate champion.
    • Right now I can play 0ad like AOE, which is cool. Apart from that, I am more interested in playing battle mode (with military formation enabled) against my friends. I do not want to spend too much time on developing economics stuff.  Therefore, I am curious is there any config flags in e.g. 0ad/config/ can be applied for such setup? I suppose no. Or is it possible to configure and compile the source code so that only battle units are setup? Thanks
    • That sounds interesting, but why stop there? Historically, each minister would be in charge of a different part of ruling the empire, so each could have different statistics, similar to heroes, but not any specific person from history.
    • NNNNOOOOO!!!!!!! Another brave soldier has fallen in battle, the brave war we wage for freedom, historical accuracy, and fun. Farewell, brave Decide4u, we will honor your memory.
    • In DE, they give all of your capturable buildings more capture points. They also heal nearby units and you can train Elite Healers there of their specific culture. From the Greek ones you can train the healer hero Hippocrates (only once) and research Oracle of Delphi. I'd like to come up with healer heroes and 1 special tech for each cultural shrine. In base game, they just heal nearby troops and you can train healers from them. They're basically capturable temples in that case, but with no techs.    It would be nice to be able to include these and other things, like Cultural Artifacts and Mercenary Camps, in random maps, toggle-able by the game host like how Catafalques can be turned off and on.   In DE, Cultural Artifacts give you a trickle of glory resource. In base game, perhaps a buff to capturing.    In DE, Mercenary Camps give you the ability to train 30 mercenaries, which cost 0 population, specific to the culture of the camp. There's also a camp which trains mercenaries specific to the civ you are playing. Each player has one of those civ-specific camps nearby, while the cultural camps, based on where the map represents, are scattered across the map. 
    • Well they did conquer all the civs in question so um yeah lol But in all seriousness I do take your point, though I do not think having multiple roman civs is a good idea, it is better as they have done with the reforms technology that more or less sets up the late republic/early imperial era within the current early republic style Roman civ
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