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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • When it breaks™. Basically each new version you need to check if the file was changed. You can go on Gitea to see the last modification dates and see what changed by looking at the commit message. Each release has two pages. A list of major changes and a small porting guide. https://gitea.wildfiregames.com/0ad/0ad/wiki/Alpha27 You can help by enriching the later https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA26ToA27 Every errors are logged in a file called interestinglog.html See this page for where to find it https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths This file is wiped on each game start.    
    • It's not linked to one of the civs? Not even the Britons?!? That's a crying shame! Forget A27 feature freeze, we need to fix that! Oh, how did you find it, just listening to the soundtrack while working?
    • Oh man, you're more than right, Tavern in the Mist really is brilliant. It's wonderful. I never got to listen to it in the game, though... it's one of the default soundtracks, which are superseded by the civ-specific ones. I'd love to have it somewhere else too. Maybe for the future German civ?
    • Exactly!! I guess I experienced it first-hand That was also the reason of my question: if, in that case, we gotta change the single files manually to adapt them to a newer version (?) And, if so, how do you proceed with that..? I mean, which files and how to change them? Is there a list of incongruences that you can retrieve somehow (like a logfile of all the errors and the lines to fix..)?  
    • Exactly!! I guess I experienced it first-hand That was also the reason of my question: if, in that case, we gotta change the single files manually to adapt them to a newer version (?) And, if so, how do you proceed with that..? I mean, which files and how to change them? Is there a list of incongruences that you can retrieve somehow (like a logfile of all the errors and the lines to fix..)?  
    • Hi! @user1 User kinghack054 quit a 1v1 game without resigning while I, Tulughma, was close to winning. Thanks! commands.txt
    • Marian Legionary animation Crash in lobby dialog Nouveau driver issue with GPU Skinning with OpenGL are all fixed in the release branch and the latest nightly build. We are going to fix the ARB crash reported below before publishing the RC3 with those fixes. Please continue testing the RC2! All those last minutes bugs could have been detected using the nightly build, as advertised in the top post of this thread one month ago. Please do not wait for the upcoming/latest build to extensively test. Thanks for your help
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