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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,8k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,7k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 600
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  • Topics

  • Posts

    • As I threatened here I created a small mod to test some balance changes. Attempt at a git repository: https://codeberg.org/DesertRose/0ad-balance-mod   So far it only affect Citizen soldiers that deal Hack and / or Pierce damage. Short Changelog: - (Cavalry) Swordsmen became better against Spearmen, Pikemen and ranged units - (Cavalry) Javelineer became better against melee cavalry, worse against ranged infantry Full Changelog:   0ad-balance-mod.zip
    • Hi guys and girls !!! My name is coming from https://en.wikipedia.org/wiki/List_of_Boston_Legal_characters#Alan_Shore I'm writting you from Belgium (near Brussels). Sorry for my english. I'm 71 years old. Benear dead, but that's not really a problem. I had my time I'm playing 0 A.D. about 2 years now, and i love it. I thing that my level is middle. Better than easy. I love also to converse with AI. Voilà, you know me now. My born language is french. So long, perhaps on the network, if I understand how it works.
    • This can be a good middle ground.
    • Please don't show me how I should feel during the game. If you give me your explanations, I won't stop considering it a bug. I can cite analogies from the game itself, showing that these things are of the same order. According to this logic, a unit should stop when it has cut down 1 tree. The camel should stop after 1 cycle. But it is the birth of new fighters that is highlighted in a different behavior. For me, it's exactly the same when the creation of units continues with the availability of resources.  This is not logical, and does not coincide with the general strategy of the mechanics of the game.  And don't tell me, "To make it interesting for you, we're making the game harder. Clicking on the barracks 100 times per game is not a game, but a battle with the UI. This is an artificially created problem.  My conclusion is that the "queue" button should be pressed only by the user, and raised only by the user. Do this in the general settings: "Queue Locking. And let everyone choose the game mode for themselves, whether they want to take a break from the game or face 2 hours of battle with a wrong decision .
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