Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,3k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,5k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,6k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,8k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,3k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 600
      posts
  • Topics

  • Posts

    • Wouldn't that simply be a Javelineer? Also, why should a shortbow deal more damage from a realism perspective?
    • If I have understood that correctly, and to simplify it a bit, in addition to Resistances that reduces the damage by a certain percentage there is also a block / dodge mechanic that completely negates the damage of a melee attack / projectile. Would certainly give you more options to make one unit type effective against certain other units types. E.g. cavalry has high dodge but low block to make them effective against ranged units but "bad" against melee units.  
    • Again we made some adjustments with ranges in CWA... Lead bullet slingers were known to out range archers....  greek archers didn't have the range of persian archers and other civs... but they were know for their shield (better resistance) and we gave them slight dmg buff.  A lot of great info out there if you look for it!
    • Well, I just wanted to buff them a bit, maybe I went too far Regarding "short-range ranged unit with higher damage", wouldn't/shouldn't that be the javelineers? Longer (effective) range should be some slingers. I see that the Macedonians already have quite some specific units, but an interesting one is the Kestrophendone, which would enter late in the game, it's a heavy dart thrown with a sling, and it was really devastating (but apparently hard to make). Ranges are debated, but tests indicate shorter than a bow. Also, I just noticed that Rhodian Slingers have 45m range, while Cretan Archers have 60m range, I guess this comes from myths put forward by other games regarding Cretan archers... For the Persians, I see that Sogdian Archers and Immortals have also 60m range. Xenophon's Anabasis states: "For at present the enemy can shoot arrows and sling stones so far that neither our Cretan bowmen nor our javelin-men can reach them in reply" and "the barbarians were no longer able to do any harm by their skirmishing at long range; for the Rhodian slingers carried farther with their missiles than the Persians, farther even than the Persian bowmen", thus ranges were: Cretan archers < Persian slingers < Persian bowmen < Rhodian slingers.  Cretan archers were good for the Greek world, but were outranged by other specialised range units. Also: "Now I am told that there are Rhodians in our army, that most of them understand the use of the sling, and that their missile carries no less than twice as far as those from the Persian slings. For the latter have only a short range because the stones that are used in them are as large as the hand can hold; the Rhodians, however, are versed also in the art of slinging leaden bullets. If, therefore, we should ascertain who among them possess slings, and should not only pay these people for their slings, but likewise pay anyone who is willing to plait new ones, and if, furthermore, we should devise some sort of exemption for the man who will volunteer to serve as a slinger at his appointed post, it may be that men will come forward who will be capable of helping us". This is interesting because Rhodians weren't even hired as slingers, they were hoplites, who happened to have slings and were extremely good at it.  
    • Also in the game type setting wihtin the map selection panel (on the right there is Map | Player | Game type) you can chose a grace period ("ceasefire")  for how long you will not be attacked.  Finally, in addition to setting AI difficulty to Easy, Very Easy or Sandbox as Boudica suggested, you can also reduce Game Speed on the same Game Type panel (or alternatively from within game using the little clock icon on the left of the top right controls group.
×
×
  • Create New...