Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,3k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,4k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,4k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,8k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,5k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,5k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      31k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Topics

  • Posts

    • Okay everyone, so I got the easier ai done. I present to you, the one and only (AFAIK) EasyAI!!! EasyAI has the following changes (read the README for more details): - EasyAI never builds arsenals or fortresses. - EasyAI never trains heroes or siege machines (though it can use captured ones) - EasyAI sends smaller attacks, around half the size of Petra's. - EasyAI takes much longer to phase up. - EasyAI trains less workers. - EasyAI builds less fields. I tested EasyAI against Petra, and Petra beats it consistently and severely. Let me know what you think of it.  This is only version one, I might make some more changes in the future (EasyAI never betrays the player, EasyAI never captures buildings, etc.), but here it is:  EasyAI.zip
    • so,let me get this clear: You think there is nothing particularly problematic with the balance in R28?  
    • Polished Stone Age Jomon!!
    • Make an ai to simply counter/keep up a certain playstyle. I play turtle and I never send any troops, so call this Ai "Fat-Grubber" a literal no defense but it intends to maximise economy to keep up with my booming, fixing the issue of pathfinding harvesting resource, 8 or more second of total walk will require the building(I forgot whats its called) on a dense tree(beyond 5) in an area. No 2nd CC unless metal/stone is out, no towers will be built/fortress. It produce woman mostly at the start, 40-50 farmers, 12-24 on stone/metal depending on its civ, still using woman(uses only food). The army will take care of wood, produces barracks and cranks out amass amount of citizen footman, and no horseman/siege/elephant units. If it gets attack on a certain number of units(say 30/more), it will retreat and group up an army double/all that amount to counter my army. In C&C:TW. I played 1vs7 against easy nod. You know what they crank? Only infantry at the start. I get to enjoy hearing their shooting~ they make vehicles after some point but at the start man... I like seeing large blobs being rolled by my medium vehicle~~~ they hardly made any advanced vehicle if I recall. Another thing was they start building defense upon being attacked in base(so in 0a.d you can try to code the female workers to make mass amount of towers, followed with wooden walls to prevent my advance when I start attacking in their base). In conclusion, play with what the ai can build with its limited choice(depends on playstyle). Then improve the base mechanic for it to shine, I hope this helps you, yawn...
×
×
  • Create New...