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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48.3k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • Good luck , although maybe you'll fare better with small things that need fixing. I left links in each post to go back and forth the suggestions. For my part I won't be participating any more, just helping lilypoppy with his campaign from time to time, not to leave him hanging.
    • @guerringuerrin that page is there for everyone to read, anyone can tell I'm not referring to just one comment. I've mentioned the batching stuff before, and if you want to keep shutting down criticising certain mentality as "pointing fingers", go ahead.
    • Ah, I see, you're probably referring to Geneva55's comment. I don't see him expressing himself the way you did. The way you say things and your track record in the project matter. There may be more, I'm not going to spend time rereading old posts. But if you want to go to the trouble of quoting every message, go ahead. It's one of your specialties.     Ah so you are pointing fingers afterall, or not? As for the StarCraft II example, I really don't think 0 A.D. is faster. I understand why you're using training and research times as a reference, but a game's pacing is determined by many other factors as well. But at that point, it's a matter of personal opinion. I've already tried to convince you that it's not a good argument, but you still think it is. That's fair.   LOL You are amazing, mate. Amazing
    • Maybe I should have mentioned that it refers to the 4th issue mentioned in   
    • I'm not blaming APM, I do agree it's not as high as in other games, not thanks to short training times obviously, but to other things like batch training (which is a great idea), maybe the lack of unit abilities (which might be coming in the future), whatever. I'm only saying that for newbies that are not used to batching and train units one by one things can feel rushed, and it's just an entry point issue that worries me.
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