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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • The tutorial could definitely be a "lead in" to a full fledged narrative campaign. I think that is how a lot of games structure their main campaign now. The first few scenarios are for learning, more than anything else. 
    • @Emma, I wonder if working on German buildings and props would interest you. The new German building set is fine for a first draft, but I think could either use some iterating or additional drafts to bring those assets up to the quality of all of the others. No rush and no stress. Just something to look at.
    • It would be great if the game (and in Atlas) there was a map filter for "Real World" maps as opposed to the regular more abstract maps in the game. The filter (keyword) can be used for skirmish and random maps.
    • Its all fixed after re-installing the game so its all good now and I can see other players too in the lobby.  
    • Buenos días ,tardes o noches: -Aquí les dejo un avance de los bocetos de todos los mapas americanos de Tipo Escenario: Civilización------(Mapa) 1.    Adena (Apalaches)  2.    Anishinaabee(Grandes lagos) 3.    Arawakos(Antillas Mayores 1 y 2)  4.    Chibchas (Istmo centroamericano)  5.    Guaraníes (Pantanal) mato grossosence  6.    Hisatsinom (OasisAmérica)  7.    Mapuches (Wall Mapu)  8.    Mayas (Mundo maya)  9.    Mochicas/Moches(Chala) 10.    Paiute(California) 11.    Pámpidos (Patagonia)  12.    Swift Creek (costa del Golfo) 13.    Tiahuanaco (Lago titikaka)  14.    Tupí (Marajó) (El 16 ya existe en otro mod y solo hace falta agregarlo)         1.    Adena (Apalaches)  2.    Anishinaabee(Grandes lagos) 3.    Arawakos(Antillas Mayores 1)  3.    Arawakos(Antillas Mayores 2)  4.    Chibchas (Istmo centroamericano)  5.    Guaraníes (Pantanal) mato grossosence  6.    Hisatsinom (OasisAmérica)  7.    Mapuches (Wall Mapu)  8.    Mayas (Mundo maya)  9.    Mochicas/Moches(Chala) 10.    Paiute(California) 11.    Pámpidos (Patagonia)  12.    Swift Creek (costa del Golfo) 13.    Tiahuanaco (Lago titikaka)  14.    Tupí (Marajó) Mapa de tipo Escaramuza: 15.Hisatsinom (Gran cañón del colorado ¿Qué opinan?     Disculpen me por las inconveniencias  *
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