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      The latest. What is happening with 0 A.D. Stay tuned...

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    • This should be really easy for you self diagnosis and correct. Just look at the idle worker count in the bottom right corner of the mini map. If the number is above 0 then you made a mistake. Keeping an eye on this counter, pressing the period button to find the idle worker, and assigning a task to the idle worker is eco management 101. 
    • As repetitive as these kind of threads are, I think these ideas are great and we should definitely consider implementing them; (This alone would fix a big part of the problem; sure, there might be some who will hide it, but by doing so they become openly dishonest and it becomes clear that they do (try to) cheat (as in "gain an unfair advantage") and they wont have any real leverage to argue why they shouldnt be banned from any future games by the host (if people noticed their cheating (attempt)))   (maybe even unit idle time, while we're at it. But that doesnt really have anything to do with the cheats so its a bit off-topic.) (And if possible we could also draw the structure idle time as a graph at the end? makes it easier to find mistakes in my own gameplay and get better.)
    • Thanks to the anonymous moderator for approving my previous post. I hope you'll like this one too.
    • I managed to solve this problem, without restarting. Steps: 1. Uninstall game completely, delete all 0ad config, cache, log and replays.  2. Re-install game but in a different  location. I did it to my C:\ 3. Instead of using the start menu, go into where you installed 0ad and click on pyrogenesis.exe to launch the game.  Now the graphics are fine.    Installing to the same location will persist the problem (reason is beyond me) Not deleting configs, and most importantly cache, will persist the problem (probably broken render artifacts are in there) Starting menu on windows sometimes randomly fails to run the correct .exe file (reason is also beyond me)
    • Thanks! I confirm this also happens on A27. I have opened #8205. We've had a similar known issue with Petra for a few versions now. Thanks for the report. Unfortunately I don't see anything strange with the commands.txt, I can replay the game with correct hashes by installing feldmap from mod.io. I get no serialization errors. However I can't tell you whether mods such as "CustomTrainer" can cause such errors. I have taken a look at the crashdump and I can't get a meaningful stack trace from it. I see in the crashlog something about "insufficient access rights to open file" but that might just be the error reporter saturated after you "continued" from previous errors. Let us know if you encounter this issue again. I'd like to launch this tomorrow. @Outis @little Guest can you confirm the Windows 7 issue is actually fixed with a clean install of RC3?
    • GPU skinning requires restart IIRC. And that's definitely the symptoms for it.
    • Sorry, I just forgot to share this very revealing conversation I had with a relatively new player. It's interesting how confusing it can be to think that a feature only helps you against better players, but doesn’t still give you an advantage against players at your own level. Can't blame him, I guess, in the end, we all fool ourselves a little.
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