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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,1k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • Thanks the bots for the up. I missed that. Who won this priceless prize in the end?
    • @guerringuerrin thanks! Although this part was easy, Part III has been another matter summarising around 18 pages of notes... Although I'm not coding anything, it's meant to historically improve vanilla and inspire other mods with whatever is too much
    • I strongly recommend the terms I used, I can copy-paste lots of quotes from books using them if needed   Hopefully I'll hear more about those!   @Grautvornix, maybe a better idea regarding a champion ship and engine restriction: they cannot be garrisoned, and they cost more population. They are assumed to be fully garrisoned always, exactly because they are always meant for top performance (EDIT: although not all engines can be garrisoned... but hopefully champion versions for those can be avoided).
    • A lot of work here, @Thalatta! I hope you can pull it off. If you have any problems compiling, or if you need help with anything else, we're here.
    • I was thinking of changing the basic-> advanced -> elite // champion nomenclature in Delenda Est to something like what you propose, but haven't gotten around to it. I'm quite deeply obsessed in my current writing project at the moment (you'd love it, its subject is the Greco-Persian Wars), but it's on my todo list. The only issue--and it's a big one--is that the current nomenclature is quite embedded into the inner workings of the templates and art. Not impossible to change by any means, just a nice little project on its own. For instance, think of all the actor file names ending in _b, _a, _e, _c. I enjoy tackling projects like that, but I'll only do it if the crew here deems it desirable. Not gonna put all that work into a PR which will languish along the bank of the River Styx. Another one I want to tackle is the Civic Center nomenclature, which is currently quite inconsistent. That's a whole other PR. 
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