Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.
Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!
This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
We chatted a bit with @vladislavbelov when we met. But the main issue is too many unit /object variation and the fact not all users support instancing.
I'd also suggest adding logging of ingame notifications (like joining players) and chat messages to the same per-match log file, which could be stored together with the replay data.
I saw this mod being activated in the lobby long before Effervescent created the post, and I thought it was a joke. However, evidently, things have taken an a lot more serious turn. Please can I remind you to keep the community welcoming, at least on the forum? Not sure how a new player would feel after seeing mods like this.
Of course, I totally understand why something specific against JC exists. I would like to propose a more general upgrade to the code for this instead:
- If auth failure for incoming connection, reject and note in logs, but do not display message on the frontend.
- Log notes can be displayed in the post-game summary, so as not to distract the players in the session