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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,3k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,1k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,3k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • You mean that, if they are shot, they don't lose health, but they fall from up there?
    • Garrisoning hides the unit inside of the building, spitting them out when it is destroyed. They also add to the building’s default arrow count. Turreting places the unit on top of the building, kicking them off when it’s destroyed, and also allowing them to be shot off of it. They don’t add to the default arrow count (if there is one), but since only archers, slingers, and javelineers (and Crossbowman) can be placed on top, they can fire on their own.
    • I'm sorry, but this makes absolutely no sense. Nahuatl appeared centuries after the time frame of Empires Ascendant. The Maya didn't speak Nahuatl. They didn't even speak languages that are part of the broader Uto-Aztecan language family.
    • Ah, I should clarify more on the voicepack. It is all done in nahuatl, I completely avoided the original Zapotec language for several reasons.  Actual hard data that was not guesswork was frankly lacking, and I only later found anything worthwhile after I decided to abandon my original approach.  The modern derivates of the Zapotec language display heavy hispanification and are hydra-headed, and I am no Hercules.  Part of my goal was to make a voicepack that could be potentially utilized by the Maya faction civilization too, and so the emphasis switched to a more universal tongue. The list of commands I had voiced should be right here in this link: https://trac.wildfiregames.com/wiki/Audio_Voice_List Also as I mentioned in the above post, I made alternatives for several of them, though...that was due to confusing my memory of the list with the commands I was studying within Empires Ascendant itself.
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