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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 598
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  • Topics

  • Posts

    • This seems to be a minor issue or rather, a case of player inattention; if a player decides to gather resources while under enemy fire, that’s not a problem (towers or archers deal low damage).
    • Call to Arms" button exist already ! 
    • I am already receiving grief for farms not being able to be placed next to ccs   There can be too much realism, as I think @Thalatta has mentioned too.  But this is something that has annoyed me, especially if you have a women chopping wood and she gets attacked, fleas and all the men right next to her keep chopping wood... Or even if its another soldier... it just doesn't make sense to let you friends get attacked and you mind your own business and keep gathering resources.  I think maybe a stance would work better.  If there are enmey within x range and ur in that stance you will always attack first gather resources second.  But you dont want them chasing.... Ill have to talk to op @stevenlau about if we can code something to help...
    • @Pappy_reen Showing some love to the Wiki would be great. Back when the Wiki was on Trac (https://trac.wildfiregames.com/) the "help" link pointed to this: https://trac.wildfiregames.com/wiki/TracGuide, which is obviously no longer necessary, but an equivalent about the Gitea Wiki would be nice. I'm pretty sure you need contributor status in order to be able to edit the Wiki, which you usually receive after any pull request of you is merged. But I think that admins can also manually give the label to your account. @Stan`@Itms
    • Some have complained about the very existence of CS. Others say that it's an intrinsic characteristic of the game. Of course they historically make sense, but given what you say, and to find a middle ground, maybe they could "upgrade" between roles (it's actually, and should be called, a "switch", since it's reversible, similarly as how the Immortals "upgrade" between spear and bow). To reduce micro, and considering that it's not good to fight while carrying resources (because of loot, and I don't remember if it also penalises stats), there could be a "Call to Arms" button (instead of just some unassigned hotkey, as I think it is now) to make the selected CS leave resources at their closest dropsite and upgrade to soldier role, which could then be queued with whatever order. @Emacz, that would look a bit like what you were proposing of having CS gather their weapons, although from dropsites, and those who are not carrying resources wouldn't even need to go there, since it just tries to solve the actual problem @Nicolaus_von_Kues mentioned. As previously discussed, one could make them go to the Barracks or CC to actually take or leave weapons, but maybe this would be too much, and it's just an alternative to do things, not that one makes more sense than the other from a game point of view.
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