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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • Somebody should start a git repository for the writing department, with one folder for "promotional" video scripting and another for "campaign" writing, for starters. What do you think @Stan` ?
    • Nothing is ever scripted. That's why I'm saying it in advance, except for a few lines for the units.    
    • When there are templates outside of the map, it it says "outside the playable map (1280 m across)". What does (1280 m across) mean? Does it mean meters? (I don't think it would be right then, see image). I also got the 1280 m for all of those entities
    • Should I make an application in the applications and contributions board ? Edit: I had noticed it's existence just before posting this question .
    • Hi everyone! I made a mod that raises the player limit in 0 A.D. 0.28 from 8 to 12, so you can play 5v5 and 6v6 team games on random maps. Download: https://github.com/darlinxpro/0AD-12-players/releases/latest Source code and full instructions: https://github.com/darlinxpro/0AD-12-players What it does Up to 12 players on random maps. The engine already supports up to 16; the 8-player limit was only in the game's interface. 4 new player slots with easy-to-tell colours: pink, sky blue, brown and dark green. Interface adapted for 12 players: match setup player list, diplomacy window, summary screen and capture bars. With 8 players or fewer, everything looks exactly like vanilla. Fixed a loading freeze: the game's player placement (groupPlayersByArea) tries every possible permutation of start positions. With 8 players that's 40,320; with 12 it's 479 million, so loading froze at 6% (for example with "river" placement). For more than 8 players the mod uses a fast local search instead. It found the same optimum as the original in my 8-player tests and takes about 25 ms for 12 players. With 8 or fewer, the original code is used unchanged. Minimum map size warning in the match setup when the map is too small: Medium for 5v5, Large for 6v6, one size bigger for "Balanced" maps. Multiplayer Anyone can join your room, even without the mod, and you can join other people's rooms with the mod enabled. For games with more than 8 players, everyone in the room needs the mod. When joining a room, the mod announces itself in the chat. If someone is missing it, the Start Game button is blocked and a red warning shows who is missing it, so nobody gets stuck on the loading screen. Installation Download 12jugadores-x.x.x.pyromod from the Releases page. Double-click it (or drag it onto the game window). Go to Settings → Mod Selection, enable 12 jugadores, then Save Configuration and Start Mods. You can also copy the 12jugadores folder manually into your mods folder: Windows: Documents\My Games\0ad\mods\ Linux: ~/.local/share/0ad/mods/ macOS: ~/Library/Application Support/0ad/mods/  Compatibility Not compatible with ModernGUI or ProGUI unless those mods are updated for 12 players. They replace several of the same panels (player list, diplomacy, statistics, summary) with their own versions, which only have room for 8 players. With more than 8 players this causes errors and missing rows. For games with up to 8 players they can be used together, but for 5v5 / 6v6 matches please use the default 0 A.D. interface. Notes Random maps only. Skirmish and scenario maps have 8 fixed slots. Tested on Mainland and Mainland Balanced (feldmap).
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