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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 598
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  • Topics

  • Posts

    • I don't know why civilizations became so standardized. Before, everything was more genuine; now there's an obsession with making all the gameplay generic and standard to create an unrealistic balance.
    • OK! Something I'd like to add, because maybe there's a case (or plan), to have structures that can be both garrisoned and posted (this should be the term, instead of "turreted"), the Occupy Turret button could be renamed to Post (in contraposition of Garrison, for external vs internal discrimination, and ignoring for now a more radical possibility of rearranging units from the structure itself). Capture could still be achieved with the Garrison and/or Post buttons on enemy structures, and if in the future (or some mod) units will be able to capture fortifications by storming gates or ramparts, this distinction would already be supported.
    • I am using a2cae and can confirm. I'd call this a bug as well and reported it.
    • Looking through old issues there are a lot that are either old and out of date patches, design suggestions that need to be discussed and nobody has for 10 years, or units / creatures that were worked on in the past and haven't been touched for a while. If nobody objects I propose we make a project for orphaned issues with patches and existing work, that I can put them all in, so people can find them (and maybe eventually pick up). I can also close them if we want. Also I may start closing older issues that are just gameplay and balance suggestions that nobody seems to want to discuss.   Again if i close something important, let me know and i'll unclose it !
    • It seems to me that not having a button for something as important as Capture is bad design, a manual should not be needed, nor should newbies be expected to read it, for something like that. A place for a button can be made.   Ok, that's confusing as hell. That Wall Turret icon appears beside the Gate in the Structure Tree, but not in-game, it's not something that can be built/upgraded, but that appears automatically. Then, the Turret button doesn't work on a Wall Turret, but on the Wall itself (nice to see that units can appear in its walkway!). It says "current turrets 16/16", but that has nothing to do with turrets, the gaps in the battlement are called crenels, although since there are 2 people per crenel, maybe "stations" would be a better word. It seems to me that this button is unnecessary, the garrison button should have this function when applied to Walls, after all it's really confusing that to man the Wall that button must be used, but to man the Wall Towers the Garrison button must be used. Maybe a more generic "Occupy" button could be used, which could also act as a Capture button if an enemy building is selected, with the description "Order the selected units to garrison a building, staff a station, crew a unit, board a ship, or capture a structure." There's no need for different buttons if the functions are similar and, if I'm not wrong, there's no overlap between them.
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