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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • I am editing a remote podcast interview for a local history group. The conversation is clear and worth keeping, but a few transitions contain tiny digital ticks and a light shimmer around some consonants. Because the guest speaks quietly, I do not want aggressive processing to make the voice sound flat or distant. I have been reading about different ways to inspect a recording and came across this workflow note. I am not looking for a one-click promise; I need a sensible review process before I touch the final edit. Would you begin with visual inspection, careful listening, or short comparison exports? The speaker's voice needs to stay natural. Each targeted repair should be easy to undo. I can work on separate troublesome moments at a time. The dialogue must remain even. I would prefer modest adjustments over broad filtering. A controlled comparison export would help with judgment. I also need repeatable notes for the producer. The room tone should remain soft. The final episode must still sound direct. Each decision should remain quick to explain. I can review it at low volume. I can accept a trace of noise if the words remain easy to follow. What has worked well when a spoken recording needs restrained repair? Thank you for sharing what you learned.
    • @wowgetoffyourcellphone, since over the last month there has been "no progress" for every single civ that has ever come to your mind (even "nothing" for some of them... how dare you), I have a few other suggestions for you . Quotes are from The Topography of Thebes From the Bronze Age to Modern Times, by Sarantis Symeonoglou.   Kadmeia's Seven Gates: civ bonus to start with walls and gates. Before the end of the Bronze Age "Thebes grew from a small community to one of the largest cities of Greece, famous for its extensive fortifications with seven gates". Great Wall of Thebes: tech for faster or cheaper wall building. Thebes doubled down with a second ring of fortifications. "In the hope of preventing future Athenian domination, the smaller towns near Thebes must have contributed manpower and funds for the construction of the Great Wall of Thebes with the understanding that it would be used to protect all of them if the need arose", "The second wall, therefore, had been built by 382 B.C., but the date of its construction is not clear". Oionoskopeion of Teiresias: Temple tech, ideally for morale, if not, it could be a speed bonus. It was an observatory used for "bird divination" (ornithomancy). It was the "only one such station" in Greece "in the Classical period". "Pausanias describes several sanctuaries in topographical proximity to the observatory". Statue of Herakles: cult statue for DE (alternative to the Lion of Chaeronea, although I prefer the latter). Thebes was considered the birthplace of Herakles (I visited the site of his alleged house). There were "colossal statues in Pentelic marble" for Athena and Herakles in a sanctuary, which also had a "statue of Herakles Promachos in marble", and somewhere else there was a "statue of Herakles Rhinokoloustes", which according to Pausanias "stands in the open". Pindar: Hero musician (actually poet, but they'd play and sing), if these are added. He was one of the Nine Lyric Poets, born in 518 BC (I thought could be early, but Leonidas was born c. 540 BC). His house was famously spared when Alexander destroyed Thebes.
    • Kernel: 7.2 generic Mesa: 26.0.8-1ubuntu0.3 Not out of vram, nvtop shows usage at about 20% (I have 12gb). Happens every time I play the game. Shadows issue is on Vulkan. If I use OpenGL it is completely broken, black screen. This might be an issue with intel arc or it's drivers not 0ad, OpenGL is sometimes hit or miss on arc. OpenGL Arb works perfectly though.    I also tried running with OpenGL through zink vulkan to see if it changed anything and it didn't, so I don't think that's arc opengl issue usually zink fixes those. The opengl log I sent is not with zink.   Minecraft, SuperTuxKart, Steam games like Crossout all work perfectly so I don't think there's anything significantly wrong with my drivers. mainlog_(vulkan).html mainlog_(arb).html mainlog_(opengl).html
    • Good video. thanks for posting
    • https://github.com/JustusAvramenko/delenda_est/commits/master/
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