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Zooming out : indeed you can zoom out both in 2D and 3D far too much. I suggest limiting it to the entire map + 20%, ok?
The time you read: the text said "(07:30 - now, …)", and 07:30 was when Atlas was started, not when the map came back. Both will be fixed in 0.11.3 (will upload tonight, lets see if more issues surface and need fixing - I am slowly closing in on version 0.12.0 which is the terrain editing change that I already started testing but did not dare publishing yet)
Regarding the wxWidgets I cannot do anything as this appears to be related to Atlas itself. Woudl you like to raise a PR? (I'll provide some input as attached - please fill in your MacOS version atlas-bug-report-cinema-assertion-macos.md)
Ok, so it said back from atlas at 7:30, but my clock said 7:33, maybe it rounds the time? Also, you can zoom really far out on the 3d viewer, maybe if you could set a limit? Some 3d programs have it where when you zoom, it zooms in where the mouse pointer is, I think that would be kind of helpful. I also did get the wxWidgets error again (Maybe you didn't do anything with that though)
Had to update to fix a few glitches, hence it is now mercator beta 0.11.2 (see initial post of this thread):
- converted spinners to sliders in map managemept for wonder and relic
- fix: map data from previous edit sessions on "unnamed_map" are not carried over
- fixed rectangular arrangement of elements (fences, walls, palisades)
- group select allows moving, rotating, deleting and re-assigning of that group (e.g. walls,houses, fields, fences...)
- added new icons to the entity placer when a group is selected.