Ok, it seems that talking about battalions has inflamed the debate ahaha but is good! There are so many different visions, but the core game keeps improving this way!
Another mentioned aspect was about resources placement on the map and I just wanted to say how I really like the big stone quarries that I've seen in some recent maps (Oases, I think?). Is a very interesting visual detail and maybe a path to go in future maps and releases. Instead of many boulders randomly placed, some big extraction areas in few strategic points of the map. This would "force" a more proactive gameplay towards map exploration and strategic control. Definitely can add "flavour" to the game experience
Anyway I'm just returning to play again due to winter holidays and the game is still as fun as ever ahaha
Rise and Fall CaW.
He used something similar, I'm not sure, sometimes it seems disorganized, sometimes it doesn't.
The game sometimes emulates Bannerlord with its hero mode.
The battalions need a lot of disposable units to work. We currently have meta where all you do is mass cheap, disposable CS units.
Ergo, if this meta doesn't change, we can implement unique battalions to make this meta more interesting.