I prefer looking at original AoE2 and AoM era graphics, as those just work for a RTS. Too much detail, and you get washed out or saturated assets that are hard to look at. Sometimes, it takes too long to recognize which structure you're looking at, which only amplifies the eye strain.
Just take a look at old AoM videos. The art style was amazing for its time.
@wraitii had some ideas on this as well. I do think just not stopping the units as in the second video is a decent short term solution. Typically, you are not often telling your whole army to do a 180° turn compared to turns of 90° or less. And even in the case of the 180 degree turn, the effect is not really worse than before.
It could go in com mod when i have time to put one together.
Not an easy decision for me. Romans, Chineses, Gauls, Persians I find are very good civs.
But if I have to choose just one, I would choose Carthaginians. Just because of their style (Also I find very good).
That's very frustrating
By simply disabling pathfinder on turn 0.
Best performance gain, while keeping perfect responsiveness of units
Intuitive behavior when spamming clicks : units head for the direction where you clicked
In MP, a player spamming clicks don't slow the game for all
We could make it also even smoother maybe:
Turn 0 : Pathfinder disabled
Turn 1 : Raw A* pathfinder
Turn > 1 : Make some pull the string passes
I was planning on making a PR for something like the above but I need to make some more research and also gather stats on real game replays to have an average of the "life time" of a walk order. If a good enough portion of the walk orders are only live for a few turns, then would maybe be worth to implement progressive path refining. I hate that currently units make this hokey cross shape paths...