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literally came here to say everything you just did lmao. but, remember, RoN, IN ITS VERY OWN TOOLTIP WROTE :you can rename your cities to taunt your enemies in multiplayer games! I highly doubt that's gonna suffice in 2025 internet lol
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It needs to revolve around something. Macedonians have good unit roster, especially champions. I'm not sure why you think having gameplay broken for the AI justifies these changes. This game should not revolve around multiplayer and its whims. Those RTS games that do, are quickly called out as failures. Just see the couple of recent RTS games that put the focus on MP first. I'll re-iterate my previous point. If you want balanced multiplayer, make a mod and promote that mod as a semi-official "balanced" game. See how TAG_Venom did it with ProTA for Total Annihilation: https://prota.tauniverse.com/
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I'm not sure why they changed it, maybe @wowgetoffyourcellphone can tell you. I think it's a good addition because it should be atleast that big for a territory root. such a small territory root as in a26 is weird
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because he's a bit too OP. the entire civ shouldn't revolve around one hero. Balance changes' should not worry about whether AI can use the changes or not, and besides, using your own argument, "it's just one unit you're never gonna make again" what's the harm? I'm here suggesting things I see fit for more varied and balanced multiplayer games,since that's what actually decides meta in most games. sure,there are bigger problems plaguing it for years, but why should that stop us from making better balance. no offense but this just sounds stupid to me
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Please make Maury Palace back to how it was in A26. I'm not sure if the new one is supposed to be historically more accurate but I liked the version better. It's just harder to place and only available in P3 so nobody uses maiden guards much. Gymnasium might be similar in size I liked the old ones better.
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