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By ShadowOfHassen · Posted
The 0 A.D. Main Branch has over 1.6k issues. I was looking through some of the older ones and I noticed there are quite a few that are either outdated or not relevant anymore either while the view of the game has shifted, or they don't really apply. There are also some that would be really trivial for even the non-technical users. I wonder if we could go through some and quickly discuss and see if they're really necessary or should be done real quick by someone. For example, here's one that suggests that lower health units could move slower. It's an interesting idea, but one I'm not exactly sure is one that 0 A.D. is ever going to have. https://gitea.wildfiregames.com/0ad/0ad/issues/2091 Here are a few others that could be possibly closed or done really quickly. This issue is about "deciding on whether to have land unit fishing" This is another one that could be decided really quickly, closed, and if we wanted to add it later no harm really. https://gitea.wildfiregames.com/0ad/0ad/issues/1437 Creating a 0 A.D. war story may have been useful in 2006-2007, but in the year of our Lord 2025 (soon to be 2026) we have YouTube so having a war story isn't really as needed, we could still make one eventually, but having an issue for it right now doesn't seem needed. https://gitea.wildfiregames.com/0ad/0ad/issues/66 This issue here is just for "adding more victory conditions" which personally I think is a bad issue because it doesn't really give us a goal to work for (and we could be doing this forever. I move for closing it and opening new issues for the specific conditions. https://gitea.wildfiregames.com/0ad/0ad/issues/1649 This is an issue to add metadata to the soundtrack. I 100% agree this should get done, but even a non-technical user could get it done in less than an hour if Omri didn't have to. https://gitea.wildfiregames.com/0ad/0ad/issues/3619 Then there are some tickets about adding cliffs to 0 A.D. which I am almost am certain exist in 0 A.D. (so maybe some issues people forgot to close?) I could be wrong of course. https://gitea.wildfiregames.com/0ad/0ad/issues/993 Finally, there are a LOT of issues about atlas which either A) seem already implemented (like this one) or seem a little outdated if atlas is being moved ingame. https://gitea.wildfiregames.com/0ad/0ad/issues/571 let me know what you think closing these issues and if the devs are ok with cleaning the issues I'll post more that we could go through. -
There have been some changes to the lobby for r28, which could receive wider testing before we release, so it'd be great if some of you could test multiplayer games using the lobby with the release candidate. What I'm interested in are answers to the following questions: Does connecting to the lobby work as usual? (verify that lobby.tls and lobby.verify_certificate aren't set in your user.cfg or that they're both set to true (which is the default for r28) Are there any changes in your ability to host games, compared to a27.1?
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Buenos días o tardes; -Estaba pensando en crear unidades cartaginesas con un aspecto más púnico ya que ahora las facciones Auxiliares (Númidas, Mauretanos,Libios etc) ya existen en el mod como facciones propias y otras ya existen en el juego per se (íberos e itálicos)y se vería como una pobreza cultural en la facción de Cartago. -Ya creé un catálogo de edificios más únicos ,con nuevas texturas y nuevos edificios culturales : -¿Tienen alguna idea para unidades puramente cartaginesas? @Genava55 @Stan` @wackyserious @wowgetoffyourcellphone @Ultimate Aurelian Disculpen las molestias*
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While we are at the charts: The first 8 minutes are very underrepresented but very important. One could make such a insert plot. A bit like this:
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You should really bake ambient occlusion on your models. https://stan.wildfiregames.ovh/tutorials/bake-ao-pyrogenesis/ Video version
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