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By Nicolaus_von_Kues · Posted
Change some details but I'm not convinced. The one above is better because the background is more conservative, without so much detail. The background doesn't seek to stand out, it seeks to fulfill its role. -
By Nicolaus_von_Kues · Posted
In the first photo I used a generic concept of the graphic style of Paradox games. If you pay attention, the backgrounds don't stand out; their role is not to stand out, they don't seek to take away the prominence of the sets or the titles. -
By Nicolaus_von_Kues · Posted
I thought of trying out some concept art using a screenshot. I asked the AI to modify the concept art from a screenshot. I told to AI: "Do this concept Diablo-style." I think the Wow concept lacks sobriety. Everything is so flashy that it loses balance. This is because many images seek to be the main focus, using the backgrounds as the main focus, when the decorative elements already stand out too much. It occurred to me to try other concepts that stand out but have a visual hierarchy where there is an order to highlight them. Just so that wow can see and compare how a visual hierarchy works with other concepts. -
I freshly installed 0 a.d. on Linux and wanted to find the ideal graphic configuration for my system. For this I tried to use Mangohud, to track FPS and various other stats when in-game. But when I'm starting the Game with Mangohud activated from the command line using the following command the game doesn't open: $ mangohud Games/0-ad/0ad-0.28.0-x86_64.AppImage Instead i get the following Output: FILES| Main log written to '/home/user/.local/state/0ad/log/mainlog.html' FILES| Interesting log written to '/home/user/.local/state/0ad/log/interestinglog.html' AL lib: (EE) GetLoadedHrtf: Invalid header in /usr/share/openal/hrtf/Default HRTF.mhr: "MinPHR03" AL lib: (EE) GetLoadedHrtf: Failed to load /usr/share/openal/hrtf/Default HRTF.mhr Sound: AlcInit success, using OpenAL Soft Segmentation fault (core dumped) I did some research on the AL lib errors and found out that it only has to do something with the audio, so they apparently aren't the Problem. The Main log doesn't contain any errors, while the Interesting log is just empty. I also tried both OpenGL and Vulkan, because I've hear Mangohud doesn't work on some OpenGL games, but this didn't change anything. I'm using the AppImage version, but already tried the Flathub version with the same results. When i don't use Mangohud everything works fine, so the issue seems to be running Mangohud with 0 a.d. Any suggestions or the reason for the error would be greatly appreciated.
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Well, actually, it would be nice that, if the terrain is clicked, units would go there after dropping resources, but instead, if the button is used nothing happens, and if the hotkey is used, the message "some unit(s) can't go back to work" appears, and nothing happens.
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