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Who's Online 4 Members, 2 Anonymous, 1605 Guests (See full list)
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Good luck , although maybe you'll fare better with small things that need fixing. I left links in each post to go back and forth the suggestions. For my part I won't be participating any more, just helping lilypoppy with his campaign from time to time, not to leave him hanging.
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@guerringuerrin that page is there for everyone to read, anyone can tell I'm not referring to just one comment. I've mentioned the batching stuff before, and if you want to keep shutting down criticising certain mentality as "pointing fingers", go ahead.
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By guerringuerrin · Posted
Ah, I see, you're probably referring to Geneva55's comment. I don't see him expressing himself the way you did. The way you say things and your track record in the project matter. There may be more, I'm not going to spend time rereading old posts. But if you want to go to the trouble of quoting every message, go ahead. It's one of your specialties. Ah so you are pointing fingers afterall, or not? As for the StarCraft II example, I really don't think 0 A.D. is faster. I understand why you're using training and research times as a reference, but a game's pacing is determined by many other factors as well. But at that point, it's a matter of personal opinion. I've already tried to convince you that it's not a good argument, but you still think it is. That's fair. LOL You are amazing, mate. Amazing -
Maybe I should have mentioned that it refers to the 4th issue mentioned in
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I'm not blaming APM, I do agree it's not as high as in other games, not thanks to short training times obviously, but to other things like batch training (which is a great idea), maybe the lack of unit abilities (which might be coming in the future), whatever. I'm only saying that for newbies that are not used to batching and train units one by one things can feel rushed, and it's just an entry point issue that worries me.
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