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Here a translation of the description from the museum: The sanctuary or temple, which is located in the southeastern corner of the fortification, perhaps within a demarcated parcel. It has burned down, and beneath the destruction layer we found traces of two temple phases. The entire structure measures 15×16 m and is almost rectangular. On the outside, there is a deep trench (dug almost 2 m below the surface) in which sturdy round wooden posts stood at intervals of 30 cm. Inside this outer building, there was a smaller, yet still very sturdily constructed building or "room", 9.5 m long and 5.7 m wide, with an entrance to the south. Between the outer colonnade and the inner building, there are traces of a clay floor. The roof must therefore have extended all the way over the colonnade, covering the entire structure. The inner structure rests on four deeply founded load-bearing posts, and the wall is constructed of vertical oak planks. Finds of plaster suggest that the walls were plastered with a whitish and perhaps painted layer of plaster. Exactly in the middle of the inner building, there is a 2×2 m raised area built of solid clay; on top of this, in the youngest phase, lies an ornamented hearth that partially covers the hearth of the oldest temple, which is visible as a very intensely burnt zone in the clay. Here, it is very clear how the youngest temple was shifted approximately 75 cm to the north compared to the older temple, but otherwise it is nearly identical to the oldest temple. In connection with the rebuilding, the floor in the inner building was leveled. Only the older hearth remained untouched; the new one was simply laid directly over it. Preliminary results suggest that the temple functioned in the decades right around the time of Christ, and the younger temple may also turn out to be contemporary with the rebuilding of the village and the fortification of the central farm.
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Ok so I figured out the OpenGL thing is just some weird 1-off issue. I installed the game again with Flatpak (previously was apt ubunto repo) and the black screen was fixed. But still broken shadows on vulkan.
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I would like this wall design to be implemented for the faction:
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Just go into settings -> mod selection -> then find your mod on the bottom list of mods, and double click it. Then click save and restart. Is that what you were asking about, or something else?
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By Ultimate Aurelian · Posted
Perhaps the Cherusci could be part of a wider Frisi/north sea German civilization (as suggested by @Genava55) in this post Although this site puts them into the Rhine Germans group. https://maptism.org/maps/rheinweser-germanic/ As for Cimbrian wonder there is a new find from Jutland that might be useful (i've posted it also on the Delenda Est Germanic thread) https://arkeonews.net/2000-year-old-iron-age-temple-discovered-in-denmark-reveals-powerful-northern-european-center/ https://museummidtjylland.dk/hedegaard/ As for name the proto-germanic form of horgr is harugaz. But it seems to be specific to certain stones or burial mounds. https://en.wikipedia.org/wiki/Proto-Germanic_folklore#Shared_lexicon_with_Celtic,_Baltic_and_Slavic Other words for temple seem to include. https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/blōtahūsą https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/alhs Alternatively a more generic ''great enclosure'' could be used for the wonder name if you go with this find (Grautagardaz) https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/gardaz https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/grautaz
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