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In that python example they wrote a client with the endpoints IIRC You can run arbitrary JS with /evaluate and /step to make the simulation progress. Regarding saving the map itself I'm not sure you can do it one go might have to replay the map and save it after. You can load any map with that endpoint. If you're on Windows you might have some issues with python not going as fast as it can. Probably some issue with flushing.
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No his point was that you could install an old debian to get it to run without compiling it. Same as running an old ubuntu.
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By ShadowOfHassen · Posted
Wildfire Games doesn't do packaging for distros, the distros package it on their own. That way they can package the dependencies and other things required for the game. In short, that is more of a Linux mint problem, not a Wildfiregames. However, they usually only provide up-to-date packages because that's what most people want. I honestly would recommend trying to port the scenarios. It may be difficult, but while installing v23 successfully might work, you'll be kicking the can down the road, and eventually you'll have to port it. -
By NewWorldHero · Posted
Wow. I most certainly appreciate all the work and responses in this post. Thank you. But I feel like Im back to square 1 (start) and dont know what I should try that will actually work. -The Debian Bullseye is just that isnt it? Using Bullseye to compile and try and get a working .deb that will work in Mint 22.2. But Mint (the cinnamon version I use) is Ubuntu. Why wouldnt you use a Live USB of 22.2 that is Ubuntu based? - I still dont get why I cant get Wildfire to merely state WHERE the original Ken Wood v23 is that was uploaded to the Mint repositories already in a complied .deb format. If I run these commands in the terminal it will install the latest v. 0AD only apt-get update apt-get install 0ad -
By CulturedCait · Posted
I checked the python repo and it picked my interest. Particularly headless option you mentioned would be very useful. I have question regarding this cmd: pyrogenesis --rl-interface=0.0.0.0:6000 --autostart-nonvisual --mod=rl-scenarios --mod=public Is there any api documentation regarding how to communicate with this interface? I.e. what should you send to this port to execute some part of the game (assuming I understand this interface correctly, sorry I didn't have much time to examine python scripts in detail..). In my case what I needed would be to actually load given map remotely, and save this map after period of time.
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