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    • Hi Wildfire My rated game checkbox disappeared after i disabled rated games. how do i turn it back on?
    • Druid Druid, a Celtic priest that can attack and heal units in combat while also boosting damage of the healing unit. That sounds cool, actually. 
    • I don't think the rank actors were any less or more obvious than they are now. 
    • https://ageofempiresonline.fandom.com/wiki/Priest I like that they are culturally different; we could have Greeks who, instead of being priests, are sophists or philosophers. The Romans could have senators or politicians who bribed. The Celts could heal and fight. And Middle Eastern religions could be more powerful with conversion.
    • Edit:I was wrong, the Babylonian priests cast curses, they do not convert. Conversion from AoEO project Celeste. Limit of Conversions: A single Priest cannot convert an entire army at once. He can only convert one unit at a time and must wait for his ability to recharge (cooldown) before attempting to convert another. - Immunity after Conversion: Units that have just been converted are immune to being converted again for a short period of time. This prevents "ping-ponging" of units between two players with priests.
    • The differences between unit ranks were pretty obvious in the early alphas. Can you guess which of these units are champions?
    • <Entity parent="template_unit_support_healer">     <Convert>         <Range>20</Range>         <ChancePerSecond>0.05</ChancePerSecond>         <Interval>1000</Interval>         <Cooldown>5000</Cooldown>         <Cost>             <faith>50</faith>         </Cost>         <FaithRegenRate>1</FaithRegenRate>         <MaxFaith>100</MaxFaith>         <CurrentFaith>100</CurrentFaith>         <UnconvertibleClasses>Hero Mechanical Siege</UnconvertibleClasses>         <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses>         <RangeOverlay>             <LineTexture>heal_overlay_range.png</LineTexture>             <LineTextureMask>heal_overlay_range_mask.png</LineTextureMask>             <LineThickness>0.35</LineThickness>         </RangeOverlay>     </Convert> </Entity> Faith. Auto-regeneration  of faith.Maximum faith. Cooldown: It would be a waiting time in video games before using a skill. Chance: It is done randomly, it is not similar to capture, in capture you do not fail, if you have freedom that your unit is not stopped.If you fail, you waste faith and have to start over. The chance is given per second.
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