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Hi all, I finally want to share the results of a project I've been working on for some time and abandoned several times in between. So here it is, the royal kurgan, a burial mound for a wonder for the scythians. Two main difficulties: (1) somehow make look interesting, what in references is just a bare hill and make it look built by humans (2) let an organic building blend in with the surrounding topography. Concerning (1): It might look too busy, there might be better options for prop placement, player color is difficult to add, maybe too many different/ not fitting stone colours, maybe add flora? Concerning (2): The underground part consumes a lot of tris, but the gravel stones blend in nicely with the ground also on uneven terrain. I don't know if it goes deep enough though. Further references: Some CC0 models I used: Feel free to test from the zip I added and let me know. I also added 7 different steles and two stone heaps of different sizes: This is how it would look without the reddish stones: What is left to do: Choosing the final layout; maybe some colour adjustments; deleting all those hidden faces from the stones on the inside, tthen bake ao; checking on naming conventions, actor files and materials. Also the foundation is just prototype. Edit: I played around with the colours a little bit, turns out that adding some warmth to the gravel base helps a lot, so the contrast between the grey and the reddish stones isn't that harsh. @wowgetoffyourcellphone do you think you could work from here? My skills with colours and picture editing are very limited. 862891456_kurgan0_28.1.zip
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By bennywallace · Posted
This is so satisfying to watch. A sequel to this chapter would also be really cool. It could focus on Alexander’s youth and campaigns for example -
By bennywallace · Posted
Great video! I've always felt the perfect RTS would need to find that perfect balance between good pathfinding and natural clumping behaviour, bringing a solid combination of intuitive movement and the spectacle of watching armies march in formation. I think ZeroSpace is very close to hitting that sweet spot. -
By Mapachin Escenarios · Posted
Excuse me, I wanted to export for Blender, how exactly do you do it? -
By AlexHerbert · Posted
Make women sexier
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