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I'm reading some strange comments. Of course, cavalry should be faster; that's the principle of the unit. It already has minor penalties, such as reduced capture attack and suffering damage multiplication. The solution isn't to have a common citizen unit with a lance destroy a very expensive champion unit! The champion cavalryman is one of the most expensive units, so it must be one of the strongest units. Furthermore, I believe it's necessary to balance champion units between each civilization. If I'm not mistaken, the Persian and Selucid champion cavalrymen are better suited to long melee combat than other civilizations because they have better range and armor. Their range needs to be nerfed and made sure they can't stack too much in a small space. For example, champion chariots already have this feature. This will allow the infantry to do their job. Additionally, it is absolutely necessary to remove the 20% extra life tech on champions.
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The game was balanced for having CS from the start, so they should stay. However, we should still get rid of the Female citizens and replace them with the generic two-gendered citizen unit with slightly altered gather rates. But, I won't get too much into off-topic.
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Always great to watch : (https://www.youtube.com/watch?v=1GzQPxblnxg )
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By matematikoy · Posted
This mod allows you to build on the entire map, without restrictions. It also removes the territorial border. If you encounter any bugs, contact me somewhere. Maybe on the Wildfire games forum. What’s New: Fixed Civilian Selection Bug – Resolved issues with unit selection panels. No More Gaia Decay – Structures built on neutral territory are no longer decayed by Gaia. Downloads: GitHub Repository: Download the Latest Version Here ModDb.com: Download the Latest Version Here Feedback Welcome! Found a bug or have suggestions? Open an issue or discussion on the GitHub page. Enjoy the mod! -
Aren't you the guy who fights against CS? So Cavs aren't CS so we want to encourage people to use them instead CS, don't we??
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CS jav cav was op in A25. But now they are not as OP because of the acceleration mechanic and the buffed spear cav hard countering them. And speed is exactly why we make cavalry in the first place This is a good idea in my opinion
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@BeTe, I put it, please remove the quoted spoiler part.
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