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Hey @ffm2 - Awesome work! I made a mod of your mod. I thought the communication in your version was a little too verbose -- too much detail, and I wanted to quickly answer the question for the host: "WHOM SHOULD I SWAP" to achieve balance. I'm attaching the two files which I modified: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/BalanceTeamsButton.js gui/common/network~LocalRatings.js Mostly, I wanted to add the /suggest command, but I ended adding or modifying four: /evaluate /suggest /suggestteams /about In detail: /evaluate Shows player rankings, including observers, and evaluates the current two-team setup. It does not propose new teams. Example /suggest For 3v3 and 4v4 games, evaluates eligible one-player swaps between the stronger and weaker teams and displays up to two swaps that most improve the predicted balance. Example Output /suggestteams Shows the current team setup and, in a 4v4 game, several fixed rank-based full-team configurations. It does not show rankings. /about Prints attribution and the command summary. What do you guys think? ps - In this version, I also manually nerf my own LR rating, because it is a little ridiculous. I might be accused of using this to try to get better teammates, but I'm really just trying to make it as accurate as possible. pps - I'm ignoring edge cases. The mod only suggests for 3v3 or 4v4 game. I think that covers 99% of use cases. BalanceTeamsButton.js network~LocalRatings.js
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Special attacks with bombers and nuclear missiles: (slowness is from the capture on the notebook, FPS in the top corner of the video). Gravação de tela de 2026-09-26 01-42-06.webm
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By Grautvornix · Posted
@AsherIf you select only one map at a time then only that map is converted. When this is however a map pack, the entire pack is converted map by map but into the same folder, same as its source. Sorry, could not help it - just made another release 1.8.0 that provides better entity conversion support including automatic suggestion of most likely replacement and a few other improvements (e.g. @vladislavbelov's tree randomization script). One new architectural thing is that I extracted a common code package that will be also used by other ATLAS-related tools that I am preparing. Please find the latest release 1.8.0 in the top message of this thread (with updated screenshots)
