Here it is:
binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
...
<ResourceTrickle>
<Rates>
<food>0</food>
</Rates>
<Interval>5000</Interval>
</ResourceTrickle>
...
lol, I think your right. I thought I did this for some minutes and divided by that time to reduce the error of measuring one small time interval. Needs a revision, but first I'll check the code where the time interval really is handled. Btw. maybe it should be documented XD
Thanks and sorry for the inconvinience =) @ffm2 . Then I guess I was wrong about this.... ^
At the risk of sounding silly, I have another question.
I ran a small visual experiment, and it looks like a Cow is providing 3 food roughly every ~5 seconds, not every 3 seconds.
The same seems to apply to other animals — I see the resource update about every ~5 seconds, which would be around 0.6 food per second instead of 1.
Unless this is related to some delay in the GUI update or something similar.
I know those 5 seconds might be slightly off due to my slow reaction time, but I don’t think I was off by as much as 2 seconds. Maybe every 4 seconds?
Slap me if needed
visual test.mp4
Sure, but in an alternative game type like other map or long game. They'll have a much larger population available for the army; I don't see how they could lose against a 200-population civilization in the late game.
but it is not the topic, alright