-
Who's Online 6 Members, 1 Anonymous, 883 Guests (See full list)
-
Topics
-
Posts
-
I think it's a pun. Not sure. Feel free to open issues on https://gitea.wildfiregames.com/0ad/play0ad-website/search?q=Skenes @Grautvornix It's in about https://play0ad.com/about/ could be in a better place. I still need to iron how to have dynamic stuff on static pages but "Merge to main. CI builds the site, and the webserver picks the build up within about 10 minutes. CI also builds once a day, which is what publishes posts dated in the future."
-
Were these icons generated by AI? They all have some issues—to a Chinese person, they would look rather strange.
-
It should be noted that most of these towers were built by powerful local magnates during the Eastern Han Dynasty; they were not typical residential dwellings. These magnates constructed such towers for two primary purposes: hosting banquets and serving as military defenses. These fortified residences—which integrated towers with surrounding walls—are known as "坞堡WuBao." These magnates constituted a social class that possessed vast tracts of land and large numbers of enslaved people. While they were suppressed by the imperial court during the Western Han Dynasty, they expanded unchecked throughout the Eastern Han, ultimately contributing to the chaotic era that spanned the Three Kingdoms period through the Northern and Southern Dynasties. The Han Dynasty setting we are currently developing focuses primarily on the Western Han period, an era when ordinary residential dwellings were typically single-story structures.
-
I should point out that the pronunciation of Confucius in Chinese is "Kongfuzi"—it does not begin with the letter "C." That said, the idea regarding Cai Lun is a good one.
-
By Adriano0ad · Posted
World Rising — New Development Updates and Improvements! Hello everyone! Today, I'm excited to share more updates on the development of World Rising! Over the past few weeks, I've been working extensively on several improvements, both visually and within the game's engine. My goal is to make World Rising more immersive, visually appealing, optimized, and packed with advanced gameplay mechanics. Here are some of the latest improvements! Dynamic Day and Night System I've implemented a dynamic day and night cycle, featuring smooth lighting transitions that change the atmosphere of the maps over time, creating a much more immersive experience. Dynamic Lighting and Particle Audio System I've developed a new system that allows particles to have their own sound effects. For example, fire particles now produce realistic burning sounds. In addition, I've implemented a dynamic lighting system that allows flames to emit light, illuminating units, buildings, vegetation, and other environmental elements during nighttime. I've also improved particle behavior, allowing certain effects to remain fixed in the game world instead of following the camera's movements. Environmental Audio and Naval Improvements Water now features a distance-based audio system. As the camera approaches the ocean, the sound of the waves gradually becomes louder. As the camera moves away, the volume smoothly decreases until it becomes completely silent. I've also made improvements to the canoes, adding realistic rocking movements and wave interaction effects to make naval movement feel more natural. Redesigned User Interface and Era Progression I'm currently redesigning the entire game's interface, creating a new visual layout that evolves alongside the different historical eras. Each era will feature its own visual elements, making civilization progression more engaging and visually distinctive. Performance Optimizations — LOD and Culling One of my main priorities has been improving the engine's overall performance. I've implemented LOD (Level of Detail) and Culling systems, which help manage object rendering based on camera distance and visibility. I've also made numerous optimizations to 3D meshes, vegetation, and other environmental assets to reduce resource consumption and improve performance, especially on maps containing large numbers of objects. Developing a Completely New Artificial Intelligence Another major challenge has been developing a custom AI system from scratch specifically for World Rising. The AI can already manage resource gathering, construct buildings, partially develop its economy, and launch basic attacks against opponents. There's still plenty of work ahead, but the system is already showing promising results and continues to improve with each update. Vegetation Improvements and New Maps I've also made several improvements to vegetation, focusing on both visual quality and rendering performance. Additionally, I'm working on the game's second map, which is already approximately 50% complete! Upcoming Improvements — More Realistic Water One of my next major goals is to improve the game's water rendering system. I plan to enhance the visual effects of oceans, rivers, and waves, making water look much more natural and realistic. And these are just some of the latest developments! Many other improvements and features are currently in progress and will be revealed in future updates. World Rising Continues to Evolve! Developing World Rising has been a challenging but rewarding experience, especially since I'm creating and modifying numerous systems directly within the game engine. Every new feature brings the project one step closer to the experience I want to deliver to players. I'll be sharing some screenshots and videos showcasing these latest improvements! I'd really love to hear your thoughts! What do you think about these changes? Which feature caught your attention the most? And what would you like to see in future updates? Feel free to leave your comments, feedback, and suggestions! Thank you to everyone who continues to follow and support the development of World Rising! teste.mp4 Gravando 2026-11-04 020424.mp4
-
