In case you will want it, these two are against Very Hard Aggressive AI, both playing with the Athenians. In the first one I outcompeted the AI on economy early game right at the beginning, then it seems I stopped paying too much attention to it. For the second one I’m only barely outcompeted in the first couple of minutes (I guess took a few seconds to set my dropsites, resources being far from the CC). I’m not using auto-queue anymore, to get used to how apparently most people play.
Вывод из запоя в Сочи требуется, когда человек не может самостоятельно выйти из длительного употребления алкоголя, испытывает тяжелое похмелье, тревогу, бессонницу, тошноту, скачки давления, признаки интоксикации или резкое ухудшение состояния. В такой ситуации важно не ждать недели и не подбирать средства самостоятельно: лечение запоя должен проводить врач, потому что при отравлении алкоголем, хронических заболеваниях и приеме большого количества таблеток возможны опасные осложнения.
Ознакомиться с деталями - вывод из запоя с выездом сочи
Two things. To let engine read your new tag in template (so that no error pops up), you need to edit the schema at the beginning of formation.js.
To let the bonus really happen, you need to modify a few js, and you must understand the whole unit AI attack flow.
So, exactly—since I plan to submit this mod for the next release, I’m currently updating it to the development version (I’m using the Alpha 29 dev build via Snap). If you want to test the Alpha 28 version of the mod, you can download (Releases 0.28.0) that older version from GitHub, though it won't include the latest updates.